Tag Archives: PC

Poly Bridge Review (PC)

Score: 5 out of 10

Poly Bridge a bridge building game from Dry Cactus. It is their first non mobile game, but it is not their first bridge builder. They released Paper Bridge for the iOS in April 2010. I wouldn’t call Poly Bridge a bridge building simulator because you some of the bridge that you make are pretty unrealistic.

download (1)In order to build your poly bridge, you start in the 2D side view with points to anchor your bridge to. Using multiple materials like road, wood, steel, cable, and hydraulics. Road is of course used in all bridges. Wood is your basic load bearing material used in your early bridges. Later on you start needing longer supports and needing to support more down force so steel and cable support are used. Hydraulics are needed when your bridge needs to be a drawbridge to allow a boat to pass/through your bridge.

Once you build the bridge and you are really to test it. Press the ‘Start Simulation’ button at the top of the screen and watch as a multitude of vehicles try and cross your bridge. The vehicles could be anything from a scooter to a monster truck. So bridge definitely needs to be build according to what is driving on it.

At the time of writing this review there are 36 levels. Some of the levels can be quite challenging. While youdownload can turn on the stress of each sometimes you have no idea why a section of the bridge fails. This game is very much trial and error. I personally don’t like that too much while other people do. There is also a sandbox mode where you can create your own bridge scenarios and share them with the community.

The best thing about the game is the community and seeing what crazy bridges that other people come up with that somehow get the vehicles across the gap. Dry Cactus was aware of this and allows you watch replays of other people replays.

Poly Bridge is still in early access on Steam for $11.99.

 

*Code Supplied by Publisher*

 

The GeeksFTW- Episode 227

We are very late due to a bunch of things. We will probably explain everything on Episode 228 that will come out on Friday. 2 episodes this week!

If you are looking for more from us then check out our YouTube Page for game reviews, quick looks and more. We want to know what you think of this episode so please let us know your thoughts. You can leave feedback on iTunes, Twitter, Facebook, Stitcher Radio, send email to TheGeeksFTW@gmail.com , or leave a comment below. And remember we are still looking for writers and guest hosts so if you are interested than please contact us. Show notes will be below. We hope you enjoy!

Review: Victor Vran (PC)

Score: 8 out of 10

Victor Vran is an isometric, dungeon crawling, action RPG. Victor Vren was developed by Haemimont Games AD who are mostly known for the later Tropico games. It’s very similar to Diablo III and Dungeon Siege, with a hack-and-slash action combat and pretty good story. Victor Vran is just recently out of Early Access on Steam.

2015-07-24_00002Following the Van Helsing motif, Victor Vran is a monster hunter and part of the Hunter Order. Victor is a unique Hunter; he made a pact with a Demon and has Demon Powers. At the start of the game Victor arrives in a Victorian-era city looking for his friend and fellow Hunter Adrian. Right away Victor knew something was wrong because most of the city was on fire and there were monsters and demons flooding the streets. Everyone in the city was either dead or had run away; except for a small few at the castle. Adrian was not among them. Meaning he’s somewhere in the city fighting his way through the endless hordes of monsters. It becomes clear to Victor that this city is a trap for all Hunters. It’s up to Victor Vran and his new best friend, the “Voice” in his head to find Adrian and find out who is bringing all the worlds Hunters here and killing them.

Voice is the best character in the game. Voice is like a slice of banana (if you like bananas) on top of a milk shake. It’s something you don’t except from a game like this but it is welcomed. Voice’s sense of humor is great from calling Victor “Vicky” and going on and on about Victor’s hat and at one point calls him “Hat-Man” to singing “Bravely Bold Sir Victor” a slight take on a song in Monty Python and the Holy Grail [side note; I immediately had to pull out my copy of Monty Python and the Holy Grail of that], as well his best Stanly Parable impression. There are tons of pop culture references made by this lovely character. This is why the ending made me a little sad. If you want to know why that is, you’ll just have to play the game.

The combat in Victor Vran is pretty easy to understand but can be frustrating at the same time. There is controller support and is how I played the game2015-07-24_00005 99.9% of the time. The other .1% was trying the mouse and keyboard, while mouse and keyboard are the best way to manage your inventory; it feels like the game was meant to be played with the controller. Each category of weapon has three different attacks. You start out with only one weapon slot, one demon power slot, and one potion slot. As you gain levels you go up to two of said slots. There’s another kind of equipable that increases beyond two slots, Destiny Cards. Destiny Cards are modifiers that you can equip as long as you have enough slots and Destiny Points (DP). The amount of DP a card uses is on the card. The higher the DP points the higher the stats on the cards are. There are also Wicked and Divine Destiny Cards that add an additional stat.

There are seven different types of weapons; Hammer, Shotgun, Sword, Scythe, Rapier, Hand Motor, and Lightening Gun. Each weapon has a prefix and a suffix that determines what the extra stats on the weapons are.  There are 19 prefixes and 13 suffixes. Although they seem random I found a Spider Slayer hammer in an area with a lot of spiders, a Gargoyle Slayer scythe in an area with a bunch of gargoyles, and a Vampire Slayer rapier in an area with a lot of vampires. I’m not sure whether it was a coincidence or I was just lucky. At this time there are 40 legendary weapons. 2015-07-21_00002Each type has 5 Legendries except for swords which have 10. The stats on these weapons are not random and they level up with you as you play. Some of the legendries are quite serious and deadly like the Dervish scythe that I came across which increase the base and max damage by 22% and has a 25% chance of making the enemies vulnerable and when using the scythe’s Whirlwind attack it releases a second and third spinning scythe that circles you and does more damage. The stat says only a second but there was a third one in that death tornado. Some of the legendary weapons can have some silly stats as well. Like the Finger of Chaos rapier which unleashes balls of rainbows at the enemies. If one of those rainbow balls kills the enemies they turn into exploding chickens. There are couple different ways to obtain these legendary weapons. One is to buy them off the traveling trader that shows up every so often. I only encountered him twice in my playthrough and he sold one different legendary each time. He also had a legendary demon power and a legendary destiny card.

Co-op Mulitplayer is included in Victor Vran. You and three other Victor Vrans can fend off the evil horde. The enemy difficultly did seem to increase a2015-07-24_00004 bit when I played it with another reviewer. Loot is separate from each other, as it should be. We couldn’t find a way to trade items to each other. Difficultly did seem to increase but not enough so where it was just as hard as when you were solo. I ended up beating the last four bosses while in a party. When someone in the party dies, instead of spawning back at the checkpoint a 15 second countdown appears on screen until you can revive and spawn at the spot you died but only if at least one person in the party is still alive. If you all die then you all just spawn back at the checkpoint just in like in solo mode.

There is a PVP area of the game. You have to find in a certain area to unlock it on the map. I did not test this out but I have a pretty good idea what it is. You can only do it while in a group. I’m thinking that you and your friends walk into this area and just start swinging away at each other. I don’t find that very appealing in these types of games.

After you beat the last boss in the game a new location opens up on the map, Endless Dungeon. You then can fight waves of enemies on a small platform until you die. You can either do this solo or with friends. There are other places in the city to visit and kill monsters in besides the ones from the story. I personally still have at least a dozen or so place that I haven’t even been to yet. And with free DLC coming in the future you could easily spend more hours playing after you finish the story than you did actually playing the story.

Victor Vran is aviable on Steam for $19.99

 

*Code Supplied by Publisher*

Review: Color Guardians (PC)

Score: 7 out of 10

Color Guardians is a fun little game where you play as this little colorful characters who is a Color Guardian. It is simple where you run left to right and back and forth from 3 different lanes collecting colored orbs to gain score. The initial feel of the game is simple and something that one might find in their mobile app store.

The story is fairly simple.  A dark bad guy comes and steals the color. Your job is to play through the game and collect color orbs. As you progress through the game you see color returning to the world via the world map. The world map is like most games where you select the level to play by moving your character forward or backwards. The individual levels start out colorless and as you collect color orbs the level gains color, but when you start to miss the orbs the world reverts back to its colorless look. The game literally is based around color and it looks really good as a result.

ScoreScreen

The scoring system is pretty familiar. When you complete a level you see your score add up. Depending on how many color orbs you picked up depends on how high the score. The high score is  how many stars you get for that level. Three stars is the best you can get for a level. This is very similar to many mobile games that encourage replay-ability in order to gain three stars for every level. You can also see how many of each color orbs you collecting from that level as well as total possible orbs for the level.

CG_screenshot_castle_001

The game fully supports controllers or traditional keyboard. The Mouse isn’t used in the game. I kept finding myself wanting to use the mouse at the beginning of every level. If you are picking up a red orb you must click the button assigned to red. When you click one of the assigned buttons for the three different colors your character spins and that is how you get a perfect for the orb. You have to constantly click on the correct button for the correct color orb. This can get a little frustrating as the levels get tougher. Having to quickly switch between the different colors can be a bit challenging in the later levels.

CG_screenshot_crystal_cave_007

I would have to say overall the game is pretty fun. It does have challenging aspects to it, but it is a great game to play after marathoning a more intense game. I find myself playing a few levels before bed and a few levels in between other games. The music is upbeat and goes along with the colorful vibe of the game. I give it a 7 out of 10 because the game feels like it could have been a mobile game for a lot less. I did enjoy my time with Color Guardians and feel it is a solid game that many people will enjoy playing.

 

Star Wars MMO finally gets a release date


The most anticipated MMO, Star Wars: The Old Republic, has finally set a release date. The people at Bioware and EA kept saying the game will be out before this financial year ends, which end in March 2012. But some of us at GeeksFTW (me) kept saying that it will be out this holiday season. Well the MMO will be on store shelves, both physical and digital, on…..

Could Steam be finally coming to the Xbox?

It has been a dream of the online gaming community to play together no matter what video game system you play which it be Xbox 360, PC, Mac, or even PS3. Steam has been trying to convince the console manufacturers to make that possible. Portal 2 allowed PC players to play with PS3 players, and Shadow Run allowed Xbox 360 players to battle against PC players. Will we ever be able to finally fight this 3 way battle that has been years in the making?

You Don’t Have to Choose a Side with your Star Wars Keyboard.

OK so E3 happened. But what you probably haven’t heard is Razor is making Star Wars: The Old Republic gaming hardware. A keyboard, a mouse and mouse mat, and a headset. Each one can be changed from Republic to Empire, so you don’t have to choose whether you want to walk the path of the light or give into your anger and go Sith.

New Mass Effect 3 Details

The first details of Mass Effect 3 will be revealed in the next issue of Game Informer magazine, but they’re also all over the Internet, so if you want an early look at the future adventures of Commander Shepard, just continue reading. Obviously, major spoiler alert!

Duke Nukem Forever Delayed Until June 14

Did anyone really expect a game like Duke Nukem Forever to ship when people said it would? Not that I wasn’t hoping it would, but it always just seemed…right that DNF should be delayed one last time. Gearbox has pushed the decade-in-the-making game back a month and a half from its original May 3rd release date for a currently unknown reason. However, I’d have to imagine that it’s fairly significant. Gearbox has seemed very intent on making this date. However, they’ve put out a video to tide you over until the game launches. Oddest to me about this is that the international release date is now 4 days prior to the North American launch, as opposed to the original plan to go international 3 days afterwards. I’m a tad disappointed that DNF won’t be launching on my birthday, but c’est la vie. I can wait a month and a half more.

The Age of Dragons Have Indeed Begun

"You will die for what you did to Mother"

Dragon Age 2 took what was good about the first one and threw it away and made some things much better but a so took some of the mundane out. For instance, the new leveling up system is way faster and easier to use. If you like getting into numbers and theorycrafting that is still there, while letting to people who don’t, like it just the same. One of the biggest things missing was a deeper backstory for all the companions. In Origins there was the camp that the player visited after every mission where he/she could learn almost the entire life’s story of the companions, sadly this was lacking in Dragon Age 2. There were the occasional side missions that lead into dialog with the companions but not as much as some would have liked. The gift giving system was almost completely removed. Only one gift could be given to a companion and that certain gift was sometimes really hard to find, if found at all.