I will start out by saying I didn’t get a chance to actually play this game. I was in a private media demo of the game and we ran out of time before I could get a chance to try the game out. My impressions will be from watching a [Click here to view more]
I’ve heard a lot of people give their opinion on Virtual Reality. A lot of those people haven’t even experienced VR and say it is just a gimmick. I’ve had the pleasure of trying the Oculus Rift, HTC Vive, and most recently the PlayStation VR. This was not only my first experience [Click here to view more]
This is the first game from Pax East that I wanted to share with you. I was walking through the show floor and all of a sudden was asked if I wanted to try this game out. Playing Games is why I went to Pax East after all so I [Click here to view more]
Level Designer extraordinaire Ben Archer of Bishop Games speaks with us about the very beautiful Lightfall. We discuss the inspiration, team, and voice behind the Unity-developed platformer. To learn more about Lightfall, visit www.bishopgames.com.
We speak with Bob Holden, VP of Category Management, about Lootcrate’s newly announced Lootgaming subscription service. To sign up, go to lootcrate.com/gaming. Thanks for Jonalyn Morris PR for arranging the interview.
We speak with consultant, designer and writer Christian Cantamessa about his new project from Psyop Games, Moving Hazard. For more on the game, visit www.MovingHazard.com.
I speak with James Pryor of AMD about Mantle, high-bandwidth memory (HBM), DX12, Free Sync and their new line of Polaris products. For more information on AMD, visit www.amd.com. Enjoy!
We speak with Edward Lewis, Community Content Rockstar, about Elite Dangerous’ CQC mode. For more information on the game, visit http://www.frontier.co.uk/.
Day One impressions of our perusal of PAX South 2016. We discuss the running theme of PAX, Best & Worst, and what we’re looking forward to on Day 2. Host Twitter handles are below
We have another quick interview with the people at Tiny Build.