Monthly Archives: March 2015

TURTLE BEACH ELITE 800X out May 22nd

Turtle Beach has announced the pre-order of their latest gaming headset. The Elite 800X is the Xbox version of their Elite 800 series, and it is fully wireless for game audio and chat audio. This Gaming Headset seems to be one of the most impressive Headsets for Xbox One. Check out the Overview of the Elite 800X below and check out the source link at the bottom to check out even more features, and to pre-order if interested.

OVERVIEW

Silence is Golden
Eliminate unwanted distractions with active noise cancellation in console and mobile modes.

Crystal Clear Wireless
Intelligent channel-hopping for an interference-free wireless experience.

DTS Headphone:X 7.1 Surround Sound
Creates an amazing, 3D 360-degree sound stage with unmatched spatial accuracy.

Enhanced DTS Surround Sound Modes & Presets

Custom DTS Surround Sound modes combine with enhanced Turtle Beach genre-specific presets to further immerse you in your favorite games, movies and music.

Superhuman Hearing
From footsteps to reloads, Superhuman Hearing ensures you hear it all. The exclusive Turtle Beach preset gives you the competitive advantage.

Hidden, High-Quality Microphones

Dual hidden microphones, with environmental mic presets to ensure you are always heard – regardless of your surroundings.

Magnetic Charging Stand
Low profile magnetic charging stand keeps your Elite 800X fully charged without cables.

Bluetooth Versatility
Enjoy wireless Bluetooth connectivity with your mobile devices.

Never Miss a Text or Call
Pair your mobile phone to hear text notifications or take calls while gaming.

Rechargeable Battery
Built-in rechargeable battery delivers up to 10 hours of wireless gaming.

Companion App
Download the Ear Force Audio Hub app for Android to wirelessly change presets on the fly using your mobile phone or tablet.

Swappable Rocker Plates
Easy-to-use rocker plates can be swapped with new designs from turtlebeach.com/plates.

Separate Volume Controls
Set your mix of game and chat volume levels right on the headset.

Stop SHOUTING!

Mic Monitoring let’s you hear your own voice in the headset to avoid shouting.

Dynamic Chat Boostâ„¢
Even during loud gameplay spikes, chat volume automatically rises to ensure you never miss a command.

Easy Setup
Setup is easy through the USB and optical connections to the magnetic charging stand which doubles as the wireless transmitter.

Elite Membership with Purchase
You demand the ultimate in performance, so you should get the ultimate in benefits**:
•    2-year extended warranty
•    Concierge product support service
•    Free Twitch Turbo trial membership
•    Early access to Turtle Beach news and product information
•    Exclusive offers on TurtleBeach.com store and partner websites
•    Turtle Beach Elite Membership Card
•    Turtle Beach Elite T-Shirt
•    Two free sets of speaker plates

Source: Turtle Beach

Trapped Dead: Lockdown Trailer

Trapped Dead: Lockdown is a zombie-action game with skill trees, 4 player co-op, different classes and more. It is releasing on Steam this Friday and if you are interested check out the feature list below as well as the trailer.

MAIN FEATURES
  • Zombie-Action in a rich horror atmosphere
  • An exciting story
  • Five different classes with individual storylines and motives
  • Complex skill tree to level up your abilities and attributes makes for an individual RPG experience
  • More than thirty active and passive skills to learn at each of the five classes
  • Hundreds of weapons and items
  • Diverse enemies and boss monsters
  • Use cars to smash through the enemies
  • Sell, buy and repair tools and weapons at the drifter – he’s always ready for a nice deal
  • Online Co-op-multiplayer for up to four players
  • Dialogue spoken by professional voice actors and fully subtitled
  • “Trapped Dead: Lockdown 4-Pack” containing three additional keys of the game and one of its predecessor ‘Trapped Dead’

Woolfe – The Red Hood Diaries – Release Trailer 2015

Just released today is Wollfe- The Red Hood Diaries, and along with that is a release trailer below. This game looks gorgeous. It is currently available on Steam with a PS4/Xbox One release that is TBA. If you want to know more the Key Features will be posted below as well.

Key Features
•  A twisted fairy tale story – GRIN’s take on the Red Riding Hood legacy is not an ordinary bedtime story. Four years ago, Red Riding Hood’s father, Joseph, lead engineer for Woolfe Industries, died in a work accident. At least, that’s what his family was told. All grown up, our heroine is ready to unveil the truth and present the bill for her tragic loss.
•  A Rich, Visual Experience – Woolfe‘s atmospheric artwork lets the player explore a rich fantasy universe centered around a city paralyzed with fear and occupied by tin soldiers. Sneak through the slums, descend into the city sewer system, run through the harbor and escape the city into an evil forest, where gravity, wolves and scary fairies are out to get you.
•  2.5D Action-Platforming – The tale’s 2.5D levels combine the simplicity of side scrolling gameplay with three-dimensional puzzles.
•  Fast, Axe Wielding Combat – Armed with her trusty axe, Red will need to skillfully execute combos to strike at her foes’ weaknesses.
•  Deranged Fairytale Enemies – On her journey, Red faces some bloody encounters with “familiar fairytale faces” such as The Pied Piper, tin soldiers, big bad wolves, scary fairies and – of course – her nemesis B.B. Woolfe.

The first of two fully-fledged, stand-alone yet successive volumes, Woolfe: The Red Hood Diaries is now available on Steam for $9.99 (NA), €9.99 (EUR), £6.99 (UK) and CDN $10.99. Red’s journey will continue in Volume 2, which is scheduled for release on PC during August 2015. Woolfe: The Red Hood Diaries is also planned for release on PlayStation 4 and Xbox One later this year.

Source: WoolfeGame.com

Quiplash (Kickstarter)

The makers of YOU DON’T KNOW JACK, Fibbage, Drawful, and more are looking to bring out another game in the same category.  Quiplash looks to be another great party game, but Jackbox Games promises to make it Stream friendly. How do they plan on doing this? We will have to wait and see. Check out their Kickstarter video below as well as the link. I know I’ll be pledging towards this. Let us know if you will too!

Source: Kickstarter

Samsung considering Avengers themed Galaxy S6

vThe Marvel Movies have been a huge hit for the last 7 years. According to rumors coming out of Korea, Samsung might be looking to grab that Marvel fan base by creating Avengers themed versions of their Galaxy S 6 Edge Android smartphone. Images below shows off different versions of the Galaxy S 6 Edge phones for Thor, Black Widow, Hawkeye, Nick Fury, Captain America, Hulk and Iron Man. The Galaxy S 6 Edge is a version of the Samsung phone that has a curved screen. It is also likely there will be Galaxy S 6 versions as well as the Edge if this does happen. There is also looks like clear covers for the Iron Man and Captain America phones in a couple images. What do you think of these phones? Would you be interested in buying one?

Black Widow

blackwidow

 

Hawkeye

Hawkeye

Nick Fury

NickFury

Captain America

captainamerica

Hulk

Hulk

 

Thor

Thor

Iron Man

IronMan

Clear Covers on Captain America and Iron Man phone

clearcovers

Captain America Clear Cover

captainamericagif

Iron Man Clear Cover

ironmancovergif

Source: seeko.co.kr

Want to be smarter, healthier and more relaxed? Then it’s time to get your game on…

Gaming may seem to be an intensely singular pursuit. To the observer, committed gamers appear to dedicate themselves to reaching milestones, completing missions and ultimately beating opponents with no apparent benefits other than the sweet taste of victory. Concerned parents and gaming enthusiasts alike may therefore be interested to learn that there are in fact many advantages associated with gaming. All too often overlooked in the media in favor of harsh headlines about the potential downsides of gaming, these scientifically endorsed benefits are varied and compelling. From aiding learning development to addressing specific medical conditions, it seems that there is much more to gaming than is apparent on initial inspection. Here we explore the fringe benefits of this global pastime.

Gamers get top marks

Perhaps one of the most unexpected benefits of gaming is that it actually improves academic performance. Frequently lambasted in the media as a distraction from education, it would seem that gaming can in fact be a force for good in this area[i]. It certainly was the conclusion reached by the Organization for Economic Co-operation and Development (OECD), an international forum of high performing countries[ii]. Its new report on international student performance, based on evidence gathered across 64 countries, showed that occasional playing of video games could have a positive effect on results in key subjects such as math, science and reading. Honing in on the type of gaming which proved most beneficial, the report authors said that while one-player games were associated with better performance, collaborative gaming activities had been linked with lower levels of achievement. Frequency was also an issue. Those who played games periodically between once each month and almost every day did much better than those who were gaming on a daily basis. It would therefore seem that gaming can get results in the classroom too, albeit within certain parameters.

Gaming for better health

The development of gaming as a tool to address certain medical conditions is continually advancing. The era of the app has proved particularly fruitful in terms of addressing a wide range of diagnosed disorders. This can involve improving specific symptoms and also helping patients manage their conditions. A ‘World of Warcraft’ style app called SPARX (Smart, Positive, Active, Realistic, X-factor thoughts) has already made significant inroads in helping young people deal with depression. A clinical trial conducted in New Zealand found that the game, which rewards completion of levels such as ‘dealing with emotions,’ and ‘recognizing unhelpful thoughts,’ led to higher reporting of symptoms of depression and increased remission rates. The game creators are now developing new versions of SPARX which help young people with two linked conditions such as asthma and anxiety[iii].

Two other interesting apps which are currently in development are being led by big hitters Ubisoft and Boston based start up Akili. Ubisoft’s Dig Rush is designed to help treat ‘lazy eye,’ or amblyopia to give it its official name. A collaborative partnership involving Ubisoft, McGill University Montreal, Canada and a private medical company called Amblyotech has helped create Dig Rush and make it a meaningful tool in addressing this challenging condition in children and adults. The game is currently being reviewed by healthcare bodies to see if it can be endorsed as a worldwide medical tool, but early results are promising. It is hoped that in time this app could help retrain patients’ brains to use both eyes to work in tandem.

Akili’s app, when developed, will be designed to assist people who are on the autistic spectrum[iv]. Having already developed other games to diagnose and treat cognitive problems such as Alzheimer’s, the company already has significant experience in the medical gaming arena. Now working with DELSIA (Delivering Scientific Innovation for Autism), Akili plans to target the ‘interference factor’ frequently experienced by those living with autism[v].

Gaming as a stress buster

While many passionate gamers would attest to the enjoyment they derive from their sport, it would seem that for those suffering from stress, gaming can offer more than just a good time[vi]. According to a study carried out by two researchers from University College London’s Interaction Centre found that greater digital game usage was linked with an enhanced ability to deal with and recover from stressful situations. They also concluded that gamers in general were more equipped to separate work stress from their home life, thus protecting their mental and emotional health[vii].

A Swiss company called MindMaze plans to take the calming properties of gaming to a whole new level with their new product –Neurogoggles[viii]. This virtual reality headset uses technology originally developed for the medical field to read the wearer’s brain waves. The device then uses the information it gathers to help the wearer relax and play. This functionality of power up and relax was previously used to help stroke and brain injury patients. Now it seems the therapeutic effects are going to be available to a much wider audience.


[i] Playing video games can boost exam performance, OECD claims, The Irish Times, irishtimes.com,March 2015, http://www.irishtimes.com/news/education/playing-video-games-can-boost-exam-performance-oecd-claims-1.2127270

 

[ii]Early gender gaps drive career choices and employment opportunities, says OECD, OECD.org, March 2015 http://www.oecd.org/newsroom/early-gender-gaps-drive-career-choices-and-employment-opportunities.htm

 

[iii] SPARX aims to use gamification to help kids manage diabetes, asthma, and other chronic conditions, Steven Chan, iMedicalApps, January 2014, http://www.imedicalapps.com/2014/01/video-game-depression-anxiety-kids-diabetes-asthma-linkedwellness/

 

[iv] Therapeutic Video Game Startup Akili Takes Aim at Autism, Michael Davidson, Xconomy, March 2015, http://www.xconomy.com/boston/2015/03/02/therapeutic-video-game-startup-akili-takes-aim-at-autism/

 

[v]Akili, Autism Speaks partner to study mobile game’s efficacy, Aditi Pai, Mobihealthnews, March 2015 ,http://mobihealthnews.com/40984/akili-autism-speaks-partner-to-study-mobile-games-efficacy/

 

[vi]Keep Calm and Game On: Can Video Games Relieve Stress, Truestressmanagement.com, June 2014, http://truestressmanagement.com/can-video-games-relieve-stress/

 

[vii] Reduce Work Anxiety with Video Games, Dana Duong, Anxiety.org, July 2014, https://www.anxiety.org/reduce-work-anxiety-with-video-games

 

[viii]MindMaze’s headset brings your brainwaves into virtual reality, Signe Brewster, Gigaom, March 2015, https://gigaom.com/2015/03/04/mindmazes-headset-brings-your-brainwaves-into-virtual-reality/

 

Addiction Games – How Virtual Reality Could Help Solve The Drug Problem

If you google ‘technology’ and ‘addiction’, the most likely thing that will happen is you will get a whole load of results pertaining to “internet addiction” [1] and “smartphone addiction” [2]. However, if you do some careful scrolling, hidden amongst the horror stories, you may find something incredibly positive: new virtual technology is helping people to overcome addictions – and there is plenty of scope for developing this kind of aid in the future.

Real Life Is Too Hard

Relapse is one of the major problems facing addicts of all kinds. Scientists are aware that relapse frequently occurs when addicts encounter “reminders of past use” [3]. It is all very well to role-play refusing or avoiding alcohol or drugs in treatment centers – but in the real world, it’s a very difference story. An addict, stepping into an environment of temptation, experiences an assault on every sense which conventional therapy simply cannot replicate in a safe environment. The only way to learn the kind of mental skills you need to avoid relapse is to smell the smoke, hear the glug of the wine, or feel the syringe in your hand – and then refuse to participate. It’s a difficult process, which takes an incredible amount of practice, yet no rehab clinic has been able to safely replicate the kind of environments in which addicts may encounter temptation. Until now.

Virtual Reality

The expanding scope of virtual reality provides an immense amount of possibilities as far as real-world applications are concerned. Most people associate virtual reality sets with gaming, but the fact is that the ability to more or less recreate (or create) a situation for someone has an immense amount of potential for all kinds of things. Children play, in essence, in order to teach themselves about the world they’re training to engage with – but in a safe manner. Play enables them to try out adult skills within safe parameters, honing their skills and techniques until they’re able to take them out into the potentially damaging adult world. Virtual reality could provide precisely the same kind of ‘safe space’ for addicts.

Virtual ‘Safety’

Researchers at the University of Houston in Texas have been working on developing their virtual reality technology towards helping troubled people develop coping skills which could help them in real-world situations. Addicts brought into such a program would don a virtual reality headset, and find themselves immersed in a customized environment, perfectly tailored to hit their weak spots as far as craving is concerned. A party, for example, complete with the sweaty press of bodies, pounding music, and the scent of nicotine and marijuana. Or a bar, with clinking glasses, a low murmur of conversation, and a cold beer resting alluringly on the tabletop. Exactly the kind of situations, in short, in which an addict may well succumb to temptation and undergo a relapse. The brain is fooled, but the body is in no actual danger of relapse, because (of course) the situation is not real. The addict can thus ‘relapse’ as many times as they need to – safely – before they begin to develop the requisite psychological tools to resist temptation and stay on the wagon. After some time spent resisting virtual temptations, the theory is that addicts should be far better able to take on the (admittedly much harder) challenge of staying clean and sober in real-life situations.

Early Days

The program has experienced a degree of success with quitting smokers and alcoholics, which is inspiring the team responsible to expand their remit to harder drugs, like heroin. Of course, while the technology can help addicts psychologically to kick the habit, the essential neurochemical and biological aspects of addiction would still need to be combatted by medical professionals. It’s early days yet for the concept, and the technology doubtless needs some fine-tuning, but it’s an exciting step forward for virtual technology. The world has plenty of problems, but, hopefully, the expanding borders of technology are beginning to provide us with some solutions.

[1] Kim Komando, “Tips For Fighting Internet Addiction”, USA Today, 2002

[2] Caitlin Dewey, “What your smartphone addiction actually looks like”, The Washington Post, Oct 2014

[3] Addict Science, “Why Relapse Is Common”

Minecraft is No Longer a Giant Hole in Your Computers Security

Minecraft has always used Java’s code system. It’s fine as long as the particular version you are running doesn’t have security exploits or load adware/crapware, which most versions tend to do right after an update. But if you wanted Minecraft to run as fast and smooth as possible you had to have that security-risk, of a software, up-to-date.

For the past couple months or so Minecraft has had a launcher.exe that you started before Minecraft. In a recent update, in the advanced settings, you can enable a feature that allows Minecraft to download a standalone version of Java that only runs while playing Minecraft. It can even be a bit of a performance boost and can even raise you FPS by double for some.

Now the only thing we are still missing is this wayward Modding-api that we were promised way back when.

Hand of Fate Review (Xbox One)

Score: 8 out of 10

My first thought after hearing the title Hand of Fate was, “they made a Manos Hands of Fate video game?” Nope. Instead, Defiant Development’s Hand of Fate is a card building, tabletop Dungeons and Dragons, with a smeckering of action game tossed in the pot. Is smerckering a cooking term; well it is now.