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Victor Vran Gets a Pretty Metal Expansion

In honor of Motörhead are celebrating their 40th anniversary and a new album is on the way, the people at Haemimont Games and Global Merchandising are teaming-up to create the “LOUDEST VIDEO GAME IN THE WORLD!” Motörhead through the Ages expansion features a entirely new story-line, new enemies, weapons and skills; all of which are Motörhead themed.

The Motörhead game will consist of new game environments that have not been seen in the original game. Traverse war-torn landscapes and cities, Wild-West-inspired landscapes and the Dark Ages Castle where the Queen of the Damned resides, all heavily inspired by and based on Motörhead`s history, lyrics and general attitude.

Motörhead define the themes of the game as Victor faces evils relevant to our own world – religious fanatics, corrupt politicians and power-hungry oppressive rulers. During these quests he will be supported not only by the newly designed Motör-Weapons, -Powers and -Skills, but also a soundtrack with over a dozen tracks, partly never heard before!

Motörhead through the Ages will be release for PC, Mac, and Linux later this year. Further platforms are TBA.  Until then I’ll be listening to my Ace of Spaces album.

If you haven’t yet checked out my review of Victor Vran you should do that here.

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First Look: How to Survive: Third Person Standalone

Stuart takes his first look at How to Survive: Third Person Standalone

Review: Her Story (PC)

Score: 8.5 out of 10

herstoryHer story is a game from game director Sam Barlow. Who is known for Serious Sam Next Encounter, Silent Hill Origins, and Silent Hill Shattered Memories.  This is one of those games where you’re not sure whether to call this game or not. It’s crime mystery, but you don’t solve the case because it’s already been solved years ago. You are given access to a database of VHS tapes that have been digitized into video files pertaining to this one case. The videos are from multiple interviews of a woman who’s husband had gone missing. The interviews have been broken into much smaller clips that have tagged so they get find a certain quote for the court hearings. That’s what the Readme.txt file on the desktop says. The clips could be anywhere from 1 sec long clips with one word answers to 2 minutes long. Problem is that you only get half the conversation because the footage of the detectives was lost do to flooding.

 

ss_47f0e58df778d9f10b3df40ddce8bba8e592b1fb.600x338The way you get more clips is by typing in keywords that she says into the search box. There’s a database checker that you can pull up to see where on the timeline the clip you just watched falls and to see how many videos you have yet to watch. Like I said there is really no win, you finish the game when you are satisfied with the answers that you come up with. There’s no where to give your answer you just quit the game. There are Steam achievements and you earn the for watch certain video clips and watching 50%, 75%, and 100% of the clips. I have to get props to the actress in that game Viva Seifert for great acting. A little tip for the game pay attention to all the subtle things she doesn’t and just just watch she says.

It that’s about all that I’m willing to divulge about the game. This is one of those games that you just have to experience yourself. Although, since the games is all watching videos you can find a Let’s Player that you like and just watch them play it. I do recommend at least purchasing it for $5.99 on Steam to support more types of these games.

Dragon Ball Z Resurrection of ‘F’ in Theaters August 4-12

Funimation has finally released the date of when, the much anticipated, Dragon Ball Z Resurrection of ‘F’ in theaters. Gen Fukunaga, CEO and founder of FUNimation had this to say,

“We are thrilled to bring fans – both new and old – this latest film from series creator Akira Toriyama. Dragon Ball Z: Resurrection ‘F’ is a visually stunning movie and offers even more action and comedy than Dragon Ball Z: Battle of Gods.”

Funimation also released the English Teaser Trailer.

 

New Dragon Ball Anime Set to Air in July

When I was in junior high Funimation took over the dubbing of Dragonball Z and finally started airing episodes after the Frieza saga. My friends and I were so excited. Somehow at the time we knew about Dragon Ball GT and it’s SSJ4 and we had heard internet rumors of Dragon Ball AF and a Super Sayian 5. You can even find plenty of fan art of this fake Super Sayian 5. Sadly it was fake. Now when the movie was announced and then released, William and myself both said that these may open the door to a new Dragon Ball series. We were right.

Dragon Ball Super is a new anime series inspired from Akira Toriyama‘s Dragon Ball manga. It takes place after the Majin Buu saga. Remember Dragon Ball GT is not considered canon a long with all the movies from the 90s. The only movies that are canon is Battle of the Gods, was aired in US theaters in August of 2014, and the upcoming Resurrection of ‘F’. It is unclear, at this time, whether the series is set after or before the movies.

Dragon Ball Super is going to air this July in Japan but you can be sure that Funimation won’t be too far behind on dubs.

Source: animenewsnetwork

Want to be smarter, healthier and more relaxed? Then it’s time to get your game on…

Gaming may seem to be an intensely singular pursuit. To the observer, committed gamers appear to dedicate themselves to reaching milestones, completing missions and ultimately beating opponents with no apparent benefits other than the sweet taste of victory. Concerned parents and gaming enthusiasts alike may therefore be interested to learn that there are in fact many advantages associated with gaming. All too often overlooked in the media in favor of harsh headlines about the potential downsides of gaming, these scientifically endorsed benefits are varied and compelling. From aiding learning development to addressing specific medical conditions, it seems that there is much more to gaming than is apparent on initial inspection. Here we explore the fringe benefits of this global pastime.

Gamers get top marks

Perhaps one of the most unexpected benefits of gaming is that it actually improves academic performance. Frequently lambasted in the media as a distraction from education, it would seem that gaming can in fact be a force for good in this area[i]. It certainly was the conclusion reached by the Organization for Economic Co-operation and Development (OECD), an international forum of high performing countries[ii]. Its new report on international student performance, based on evidence gathered across 64 countries, showed that occasional playing of video games could have a positive effect on results in key subjects such as math, science and reading. Honing in on the type of gaming which proved most beneficial, the report authors said that while one-player games were associated with better performance, collaborative gaming activities had been linked with lower levels of achievement. Frequency was also an issue. Those who played games periodically between once each month and almost every day did much better than those who were gaming on a daily basis. It would therefore seem that gaming can get results in the classroom too, albeit within certain parameters.

Gaming for better health

The development of gaming as a tool to address certain medical conditions is continually advancing. The era of the app has proved particularly fruitful in terms of addressing a wide range of diagnosed disorders. This can involve improving specific symptoms and also helping patients manage their conditions. A ‘World of Warcraft’ style app called SPARX (Smart, Positive, Active, Realistic, X-factor thoughts) has already made significant inroads in helping young people deal with depression. A clinical trial conducted in New Zealand found that the game, which rewards completion of levels such as ‘dealing with emotions,’ and ‘recognizing unhelpful thoughts,’ led to higher reporting of symptoms of depression and increased remission rates. The game creators are now developing new versions of SPARX which help young people with two linked conditions such as asthma and anxiety[iii].

Two other interesting apps which are currently in development are being led by big hitters Ubisoft and Boston based start up Akili. Ubisoft’s Dig Rush is designed to help treat ‘lazy eye,’ or amblyopia to give it its official name. A collaborative partnership involving Ubisoft, McGill University Montreal, Canada and a private medical company called Amblyotech has helped create Dig Rush and make it a meaningful tool in addressing this challenging condition in children and adults. The game is currently being reviewed by healthcare bodies to see if it can be endorsed as a worldwide medical tool, but early results are promising. It is hoped that in time this app could help retrain patients’ brains to use both eyes to work in tandem.

Akili’s app, when developed, will be designed to assist people who are on the autistic spectrum[iv]. Having already developed other games to diagnose and treat cognitive problems such as Alzheimer’s, the company already has significant experience in the medical gaming arena. Now working with DELSIA (Delivering Scientific Innovation for Autism), Akili plans to target the ‘interference factor’ frequently experienced by those living with autism[v].

Gaming as a stress buster

While many passionate gamers would attest to the enjoyment they derive from their sport, it would seem that for those suffering from stress, gaming can offer more than just a good time[vi]. According to a study carried out by two researchers from University College London’s Interaction Centre found that greater digital game usage was linked with an enhanced ability to deal with and recover from stressful situations. They also concluded that gamers in general were more equipped to separate work stress from their home life, thus protecting their mental and emotional health[vii].

A Swiss company called MindMaze plans to take the calming properties of gaming to a whole new level with their new product –Neurogoggles[viii]. This virtual reality headset uses technology originally developed for the medical field to read the wearer’s brain waves. The device then uses the information it gathers to help the wearer relax and play. This functionality of power up and relax was previously used to help stroke and brain injury patients. Now it seems the therapeutic effects are going to be available to a much wider audience.


[i] Playing video games can boost exam performance, OECD claims, The Irish Times, irishtimes.com,March 2015, http://www.irishtimes.com/news/education/playing-video-games-can-boost-exam-performance-oecd-claims-1.2127270

 

[ii]Early gender gaps drive career choices and employment opportunities, says OECD, OECD.org, March 2015 http://www.oecd.org/newsroom/early-gender-gaps-drive-career-choices-and-employment-opportunities.htm

 

[iii] SPARX aims to use gamification to help kids manage diabetes, asthma, and other chronic conditions, Steven Chan, iMedicalApps, January 2014, http://www.imedicalapps.com/2014/01/video-game-depression-anxiety-kids-diabetes-asthma-linkedwellness/

 

[iv] Therapeutic Video Game Startup Akili Takes Aim at Autism, Michael Davidson, Xconomy, March 2015, http://www.xconomy.com/boston/2015/03/02/therapeutic-video-game-startup-akili-takes-aim-at-autism/

 

[v]Akili, Autism Speaks partner to study mobile game’s efficacy, Aditi Pai, Mobihealthnews, March 2015 ,http://mobihealthnews.com/40984/akili-autism-speaks-partner-to-study-mobile-games-efficacy/

 

[vi]Keep Calm and Game On: Can Video Games Relieve Stress, Truestressmanagement.com, June 2014, http://truestressmanagement.com/can-video-games-relieve-stress/

 

[vii] Reduce Work Anxiety with Video Games, Dana Duong, Anxiety.org, July 2014, https://www.anxiety.org/reduce-work-anxiety-with-video-games

 

[viii]MindMaze’s headset brings your brainwaves into virtual reality, Signe Brewster, Gigaom, March 2015, https://gigaom.com/2015/03/04/mindmazes-headset-brings-your-brainwaves-into-virtual-reality/

 

Addiction Games – How Virtual Reality Could Help Solve The Drug Problem

If you google ‘technology’ and ‘addiction’, the most likely thing that will happen is you will get a whole load of results pertaining to “internet addiction” [1] and “smartphone addiction” [2]. However, if you do some careful scrolling, hidden amongst the horror stories, you may find something incredibly positive: new virtual technology is helping people to overcome addictions – and there is plenty of scope for developing this kind of aid in the future.

Real Life Is Too Hard

Relapse is one of the major problems facing addicts of all kinds. Scientists are aware that relapse frequently occurs when addicts encounter “reminders of past use” [3]. It is all very well to role-play refusing or avoiding alcohol or drugs in treatment centers – but in the real world, it’s a very difference story. An addict, stepping into an environment of temptation, experiences an assault on every sense which conventional therapy simply cannot replicate in a safe environment. The only way to learn the kind of mental skills you need to avoid relapse is to smell the smoke, hear the glug of the wine, or feel the syringe in your hand – and then refuse to participate. It’s a difficult process, which takes an incredible amount of practice, yet no rehab clinic has been able to safely replicate the kind of environments in which addicts may encounter temptation. Until now.

Virtual Reality

The expanding scope of virtual reality provides an immense amount of possibilities as far as real-world applications are concerned. Most people associate virtual reality sets with gaming, but the fact is that the ability to more or less recreate (or create) a situation for someone has an immense amount of potential for all kinds of things. Children play, in essence, in order to teach themselves about the world they’re training to engage with – but in a safe manner. Play enables them to try out adult skills within safe parameters, honing their skills and techniques until they’re able to take them out into the potentially damaging adult world. Virtual reality could provide precisely the same kind of ‘safe space’ for addicts.

Virtual ‘Safety’

Researchers at the University of Houston in Texas have been working on developing their virtual reality technology towards helping troubled people develop coping skills which could help them in real-world situations. Addicts brought into such a program would don a virtual reality headset, and find themselves immersed in a customized environment, perfectly tailored to hit their weak spots as far as craving is concerned. A party, for example, complete with the sweaty press of bodies, pounding music, and the scent of nicotine and marijuana. Or a bar, with clinking glasses, a low murmur of conversation, and a cold beer resting alluringly on the tabletop. Exactly the kind of situations, in short, in which an addict may well succumb to temptation and undergo a relapse. The brain is fooled, but the body is in no actual danger of relapse, because (of course) the situation is not real. The addict can thus ‘relapse’ as many times as they need to – safely – before they begin to develop the requisite psychological tools to resist temptation and stay on the wagon. After some time spent resisting virtual temptations, the theory is that addicts should be far better able to take on the (admittedly much harder) challenge of staying clean and sober in real-life situations.

Early Days

The program has experienced a degree of success with quitting smokers and alcoholics, which is inspiring the team responsible to expand their remit to harder drugs, like heroin. Of course, while the technology can help addicts psychologically to kick the habit, the essential neurochemical and biological aspects of addiction would still need to be combatted by medical professionals. It’s early days yet for the concept, and the technology doubtless needs some fine-tuning, but it’s an exciting step forward for virtual technology. The world has plenty of problems, but, hopefully, the expanding borders of technology are beginning to provide us with some solutions.

[1] Kim Komando, “Tips For Fighting Internet Addiction”, USA Today, 2002

[2] Caitlin Dewey, “What your smartphone addiction actually looks like”, The Washington Post, Oct 2014

[3] Addict Science, “Why Relapse Is Common”

Attack on Titan Character Is Not Male

In the November 2014 issue of Kodansha’s Monthly Shonen Magazine, Shingeki no Kyojin (Attack on Titan) author, Isayama Hajime did a little Q&A with fans. One answer was quite surprising.

When asked “Out of the group of female characters in the 104th Trainee Squad, who did Mikasa get along with the most?” Isayama answered “Armin” Arminwhich is not what anyone expected because everyone thought that Armin Arlert was male. This as lead to a number of fan sites to explode and wiki sites to be changed. I bet this makes Josh Gelle feel a little strange as he does the voice for Armin in the English Dub. The Japanese voice for Armin is done by Marina Inoue but it’s not uncommon for women to voice male characters in Japan especially if they are young male characters. Even Marina has voiced for young male characters, most notably being Shu the main character in Blue Dragon video game.

Anime characters not being the gender they appear is a quite common trope. Some examples would be:

Haruhi Fujioka
(female)
Ouran High
School Host Club
Seishirou Tsugumi
(female)
Nisekoi
Ruka Urushibara
(began and ended series as male)
Steins; Gate
Haku
(male)
Naruto
Grell Sutcliff
(male)
Black Butler

Those are just some examples of gender confusion, but those cases the confusion was cleared up early on into that characters introduction.  But with Armin, no one knew except Isayama Hajime seemed to know. If you do a google image search of Armin even with save search on you get a lot of suggestive images of Armin and Annie together or Eren and Armin or Armin and Levi or Armin and Jean. It gets a little uncomfortable with all the BL, boy love (yes I know the term).

Some of the other quetions were:
Q:  Who eats more, Gal Sone or Sasha?
A: Sasha eats more.  She won’t lose when it comes to eating.

Q: Mike smells all kinds of stuff, how does a titan smell?
A: They smell like a spa-town.

Q: Does Levi help out preparing food for his squad?
A: He does the cleaning.

It was the whole Armin is a girl thing that really stuck out to fans.

Behind the Making of TMNT?

This is a short animated video and it is mainly humorous but the end result at the end of this video looks to be how the TMNT movie is going to turn out. It is sad for Turtle Fans, but we expected this when Michael Bay got involved.

WildStar and Firefly

mmo geek

“You can’t take the sky from me…”

Those simple words drum up a plethora of memories for many who consider themselves well-informed in geek culture.