Tag Archives: Xbox
Gamers, get off the controller crutch
In light of the recent motion gaming releases such as the Sony Playstation’s Move and Microsofts Xbox Kinect the internets have been set a-blaze in regards to whether or not these pieces of technology are the next  push forward in interactive gaming. As Geeks, and its culture alike you would think we would want a more innovative step towards total immersion, yeah…. not so much.
Halo Reach Review
Tuesday, September 14, one of the most anticipating games of all time was released, Halo Reach. Over half a million players were logged online playing this game only hours after it hit the store shelves. Reach sales ‘reached’ over $200 million on just that first day.
Halo Reach takes place just before the events of the first Halo game. You are the new Noble Six in Spartan Noble Team. A position that the rest of the team would rather not be filled. The rumor is that a live action trailer that was released just before the game was the final events of the previous Noble Six. As the new Noble Six you quickly prove that you are defiantly qualified for the slot.
A lot of specific information is in my review of the Halo Reach Multiplayer Beta. It that review I go into detail about the new weapons, how the game physics has changed, a couple of the new armor abilities, and even the new mutilplayer modes. The features that has changed are a couple new armor abilities. Drop shields is one such new ability, which acts just like the bubble shield from Halo 3. Another of the new abilities is the hologram, the hologram sends out a copy of the player in a straight to the point that the player picks.
The campaign in Reach starts out with the player joining Noble team and immediately sent out investigate what at first thought are rebel attacks. By the end of the first mission the player learns the dreadful truth at Reach is being invaded by the Covenant. Now if you know anything about Halo lore, you know what’s going to happen to Reach. Most Halo fans know the big events of the Fall of Reach but this campaign delves into the smaller unknown, but still important events. After finishing the campaign stay until after the credits there a bonus at the end, like in all Halo games.
The firefight mode is a blast to play. Spending hours playing with four friends is the only way really to play firefight. Competitive multiplayer is no slouch either. Playing 16 player free for all and watching one player fall off a forge remake of lockout, chasing a hologram is what makes games like this worth playing.
The new forge world is the most genius map Bungie could have made. It’s insanely large map to be used in forge to make many different types of maps. One area in the map is a large valley and the landscape is a copy of Coagulation and Bungie went a head and did what every one would want with that and made the Blood Gulch bases. Another area is a large pillar made of earth and with the structures available, in Forge, Bungie remade Ascension. The forge world ends with a hanger-like area inside a cliff.
(I am issuing a challenge, to make a working map that includes every area of Forge World. Once done please send the map to me. I so want to play a map like that.)
I recommend this game to anyone who has played and likes the other Halo games. For someone new to the Halo franchise I would start with Halo 1, although that person could start with Halo Reach and be fine.
You will be able to Kinect for $150 this fall
Poor puns aside, this morning Xbox Live’s Major Nelson broke the news on his blog that the Kinect motion sensor for the Xbox 360 will be $150 and come bundled with Kinect Adventures. Alternatively, You can get a bundle with one of the new 360 Slims (with a 4 GB hard drive) for $299. Of course, Sony already announced their pricing and bundles back at E3 ($100 for camera, motion controller, and game, or $399 for all that plus a PS3), although none of those come with the $30 navigation controller that players may or may not be needing in the long run.
So, Kinect comes out of the box multiplayer-capable, while the Move bundle only enables one player. Though, if you already have a Playstation Eye, then that price may be even less. So what do YOU think, readers? Kinect or Move? Dance Central or Sorcery? Perhaps both? Perhaps neither? Let us know what you think in the comments.
Source: Majornelson.com
Van Redd Reviews: Crackdown 2
If you can’t guess Crackdown 2 is the sequel to the original Crackdown. Unlike the original this game does not have a Halo Beta to coast on for sales, not to mention a lot of behind the scenes drama over it’s development. You see Crackdown 2 was not developed by Real Time Worlds, they are too busy with making A.P.B a massively multiplayer failure. Instead, Ruffian Games picked up the slack but only after Microsoft seemed to flip flop on making the game to begin with.
Ok now that the history lesson is over with let’s get down to the nitty gritty truth. Crackdown 2 is really just an upgraded Crackdown 1 with a few additions and oddly a few subtractions. While you lose vechiles that chagne as your driving skill improves, you gain helicopters, pinging for orbs (like Infamous), and a niffty wing suit to glide around in. Gone are a series of gangs and bosses to fight, they are replaced by a terrorist group known as Cell. A second antagonistic faction are the Freaks, the mutants who come out during the cover of night. The main crux of the game is to power up beacons to destroy these Freaks. You do this by taking over things called Absorbtion Units that are scattered thoughout Pacific City. You have to usually power up three of them in an area before you can do a beacon misson, which are bascially the “boss” fights of the game.
Ok, let’s be honest. The game is very repetitive, almost insanely so. Having played games enough I can see why Ruffian went with this model of gameplay. Someone can drop in your game at anytime and not miss out really anything. A player can drop in your game and know what they need to do with no real backstory needing to be explained. If you drop into a Coop game of Gears you could be at any point in the story and have no clue what the hell is going on, not so in Crackdown. Now I am NOT saying I agree with this choice, merely that I kind of see what they were thinking.
Speaking of repitiion, you will recognize most places as you are in the same old Pacific City. Now to be fair the city is ten years older and much MUCH worse for the ware. Buildings are in flames and/or falling over, most sections are warzones, and after dark a sea of mutants roam the streets for blood. Many will deride Ruffian for copy and pasting the city, but if you played the first game it is kind of neat to see how the city has changed. I think they should have done a lot more to make the city feel different, but in and of itself being in the same city is not a deal breaker at all.
The dealbreaker for this game is all in how you intend to play it. If you intend to play this game mainly as a single player game you will HATE it. It is repetitive, boring, and devoid of engagement with you. If you have a good group of friends to play Co-op with, you are going to have a really great time. The saving grace of this game is just how much fun it is to gang up with three other friends (double the last game’s number) and cause as much havoc as you can. Lonely orb hunts become treasure hunts with friends. Having someone to talk and goof around with really is a huge amount of fun and has kept me going back long after I completed the game.
The game is not without a large share of bugs, which to be fair all sand box games are. My friends and I have run into numerous bugs with most of them being centered around the helicopter. I have had it explode for no reason on the helipad to a being on it when a friend took off and it appearing in my game that we were still sitting on the pad. I have had abilities seemingly not level up only to leave the chopper to gain a new level. I have struggled to make my agent climb up to a hidden orb on a tricky ledge only for him to decide to ignore me so he can fall to his death. I have even had a friend get knocked into a type of first person mode which is how we got this choice gameplay shot.
Bottom Line: I honestly think Crackdown 2 would have benefited from being a $40 game. If you are more of a solitary gamer, or if your friends don’t plan on getting this game then you are better off renting. If you know that some of your friends are getting it then I feel good about recommending it to buy. Just goofing off with some buddies has been some of the best times on LIVE I have had. Just know what you really want out of the game before you commit to anything.
Halo Reach Achievements Leaked
According to Bungie.net Halo Reach will have 49 achievements total. Twenty-three are campaign specific achievements. They have been seperated into different groups.These are the following: Campaign (23), Firefight (7), Multiplayer (4), Training (6) and Player Experience (9) Below is a list of achievement and how to obtain them. Enjoy!
- A Monument to All Your Sins – Complete each Campaign Mission on Legendary – alone.
- Banshees, Fast and Low – Hijack a Banshee during the Reach Campaign.
- Yes, Sensei – Earn a First Strike Medal in a Matchmaking game.
- A New Challenger – Complete all of the Daily Challenges in a given day.
- Make It Rain – Purchase an item from the Armory that requires the rank of Lt. Colonel.
- If They Came to Hear Me Beg – Perform an Assassination against an Elite to survive a fall that would’ve been fatal.
Source Bungie.net
‘Wave’ Hello to the Xbox Kinect and goodbye to Natal
Today was the first day of the official Project Natal reveal event. But before a scary man with a red nose and green hair could tell the presses, the internet leaked that the name of Project Natal was not Wave but in fact Kinect. Seeing the name doesn’t make me think motion control, Kinect actually makes me think of the latest Microsoft mobile device the Kin. Upon hearing the name I get it more kinetic energy, which makes way more since. Rumors were that Kinect was just a regional name. Thevowel on Twitter, Eric Neustadter Xbox Live Operations Manager a.k.a ‘E’, confirmed the name wasn’t regional by saying “Wow! Congrats to everyone making Kinect happen. That was great! #XboxE3”
The Kinect was not the only thing announced, a slimmer Xbox 360. Leaking the slimmer xbox 360 was an ad that was probably released too early. The ad states that the new Xbox 360 has a 250 GB HDD and integrated Wi-Fi functionality, and compatibility with Kinect. This makes me wonder if my launch Xbox 360 is Kinect compatible, I sure hope so.
Some of the games that are rumored to release are Kinect Adventures (a river raft and obstacle course game), Kinectimals (no joke. It’s a game that allows a player to interact with a variety of cats, such as lions, cheetahs, and tigers), Kinect Sports (big surprise. No need to explain), Joy Ride (the cart racing game that was announced last year at E3), Ricochet (the dodgeball game at last years E3), Milo and Kate (also revealed at last years E3 as Peter Molyneux’s project), Fable III (we already know that one), and finally Brunswick Pro Bowling (my guess is that this might be a bowling type game).
Update: Two more rumored games are MTV Games-developed dance game called Dance Central (which might be the rumored Harmonix-tied Kinect title). A Disney-developed and a LucasArts Star Wars game are also in the works. We might get that Star Wars lightsaber game we’ve been waiting on since 2006.
Splinter Cell: Conviction
Since I have never played a Splinter Cell game I was very excited to take the plunge into Sam Fisher’s world. Â I was not disappointed. Â I have heard and can understand the the points brought up by long time players of the Splinter Cell franchise: !. This isn’t the Sam Fisher I know and love(I barely recognize you) 2. Where is the real stealth? 3. Why is the A.I. so stupid?(oops thats my complaint). But for someone new to Splinter Cell I appreciate the faster paced stealth that Ubisoft was aiming for. From the minute I started playing the game, I began to compare it with Batman Arkham Asylum. Â Even though, both games are similar, the feel you get and the way the stories are told gives you completely different experiences. Â The stealth elements in this game are new takes on previously used formulas. Â One thing new is when you move to the shadows the screen goes into a black and white mode to let the players now that he/she is unseen. It was a bit disorienting at first but a very nice touch. And of course the infrared goggles come into play later in the game for Sam Fisher and is available at the start of the co op missions. Mark and Death is a gameplay element that after you complete a manual takedown you can then mark your enemies and use the Y button to perform an execution. Â You don’t want to waste them. Being strategic on when and who to mark and execute is essentially to getting through levels. The story and the way that it is told is excellent. Voice acting is top notch except the goons Sam Fisher takes on tends to talk way too much and loud giving away their position. Â My only complaint is that even on realistic mode the A.I. can just be plain bad. Sometimes the bad dudes just walk up next to you waiting to be taken down as well as the non stop talking. Co-op mode and story are very well done and on par with the single player mode. I actually have been having more fun coordinating with someone to take out a room of bad guys. Having such a wide variety of weapons and gadgets leads to a great deal of customizable gameplay to suit each players particular playing style. What is so great about this game is that there is not a set way to take out the enemy. It is really up to your analysis to decide how you want to tackle the situation. Also another nice touch: free DLC every Thursday. So far it has been new weapons and gadgets. Hopefully, they will roll out dlc for the co op mode and some Sam Fisher flash backs. Â Also for purchasing Splinter Cell: Conviction, you get access to Ghost Recon: Future Soldier Beta. Â I have yet to do any of the versus modes(not really interested). Â Maybe I don’t know what I am missing but I have had a great experience playing and replaying this game. For everything that you get from this game it is a must purchase.
Mark’s GeeksFTW Score 85
Reach for the beta
Thursday April 29 was when Bungie opened up the Halo: Reach Beta to their friends and family or some quick people on Twitter. It wasn’t until the follow Monday, at approximately 1:00 EST (according to my clock when I first saw the “IT”S LIVE” tweet.) Bungie pressed the button to open up the beta to the public. By public I mean the people who still have their Halo 3: ODST campaign disc. After about a half an hour of downloading, depending on internet speed, we were able to finally play the first matches of Halo: Reach multiplayer. Or so we thought. As it so happened the Reach Beta servers were having issues. Whether Bungie didn’t expect the 1,000,000+ people logging on of day one or the there was a “fire in the server room,” whatever the problem was it was just a pain to try and find a match in those first few hours of the beta. Later that night once the servers were up and running the fun really began.
Halo: Reach plays similar to Halo 3 with a couple button swaps. For instance the default controls the melee is on the right bumper and the equipment is on the left, the reload is on the X button and the switch grenade is on the B button. At first I was happy to see the X button was once again on the X button, but for some reason my mind kept telling me that I was playing Halo and the reload and pick up weapons button was on the right bumper. Lucky for me there was the Recon button layout, which swaps the reload back to the right bumper and the melee to the B button and the switch grenades to the X button. other than that it controls just like all the other Halo games.
OK enough with the controls time for weapons. Jumping and grenade arcs are lower due to the ‘increased gravity of a large planetoid like Reach.’ The Halo CE zooming pistol is back to the delight of many Halo fans, I’m not one of those people glad to see it’s return. There is no Battle Rifle (BR) because it hasn’t been invented yet so in it’s place we get it predecessor the M392 Designated Marksman Rifle (DMR), which is a one shot medium to long range rifle. There are also a couple of weapons new to Reach that we all are wondering “Why the hell haven’t we seen these weapons before?” The Human and Convenant got a couple new weapons like the Needle Rifle (and DMR that uses needles from the Needler instead of bullets), the Plasma Repeater (a Convenant version of the Assault Rifle), and a Focus Rifle (reminds me of the Sentinel Beam only with multiple zoom). along with new weapons the epuipment from Halo 3 were removed and replaced with armor abilities. Some of those abilities include jet pack, active camo, sprint (Spartans only), dodge (elites only. the roll move that the elites use in the campaign), and armor lock (Spartans only. A pre-evolved form of the bubble shield, you become immobile and the shield only covers you.) You pick this abilities and weapon loadout every time you spawn. Spartans and Elities also play differently. Elities are larger, faster, and have regenerating health which the Spartans do not.
New game modes were also introduced. One of those modes was Headhunter, once one player kills another s/he drops a flaming skull. And that player has to drop the skull off in one of the designated locations, which periodically moves. But if that player is killed before they drop off the skull s/he drops the skull s/he was carrying plus their own skull. That means a player can carry multiple skulls to drop off. If a player drops off ten skulls at once that’s a Skullamonjaro and an instant win. Another one of the modes is Stockpile. It is a new version of neutral flag only instead of one flag there are multiple flags. The player takes the flag to their base but the points will only count is if the flag or flags are in the teams scoring area once the countdown reaches 0. This gets teams chances to capture multiple flags at once or steal flags from the other team. One other mode is Invasion, a multi stage tiered battle. This battle is Elites vs Spartans (as it should be). The objective is for the Elites to steal a data core from the Spartans, but to do so the Elites have to open two gates and gain access to the data core. Once one gates falls more loadouts more weapons and vechiles.
At the time of typing this there have a been three maps released to play, a fourth should be available soon. The map Powerhouse is an outdoor map on the surface of the planet of Reach, this map reminds me a bit of High Ground with a wall separating a human base and the wilderness, Swordbase is a indoor map devised of three levels, this is a very vertical map which makes the jet pack very useful on this map when you want to get around fast like on objective based games. The third is Boneyard, a large map with a huge human base on one side. Boneyard is only played on the new Invasion mode.
I really like the Halo: Reach multiplayer beta, playing this beta makes me want to go out and pre-oder the game. The problems I have with the game is that the pistol is way over powered, in my opinion it shouldn’t outpower the DMR but it does. The only other problem I have is that Invasion is way too short. The last problem I have is not with the game or Bungie but Infinity Ward, the bungie.net web tracking is the coolest and best i’ve ever seen and to add to it it’s instant. As soon as a game is over you can hop online and see the stats of the game you just played less than a minute ago added to your own personal stats. I know that Infinity Ward is tracking all this information why won’t they let us see it. I recommend getting Reach when it comes out if your a fan of FPS just from playing this beta.