Tag Archives: Xbox 360
Gears of War 3 Getting a Multiplayer Beta Next Year
Like many, I was disappointed to hear that Gears of War 3 was being pushed back to Fall of next year. But not to fear, there’s a silver lining. Epic announced at their press event this week that their upcoming flagship title will have a public multiplayer beta next year. While no specific date was given, we at least know that it’s coming. Epic has stated that they always wanted to do a public beta, but never would’ve had time to implement any changes before the game launches. Now, with the launch date being pushed back with the game still being ready for the Spring launch, Epic will be able to do just that. I know that I’ll be playing a lot of this, whenever it comes around. Hit the source link for some videos of the new gruesome things that Gears of War 3’s multiplayer has to offer.
Sorce: Kotaku
The Dead Rise (Again) – A Review
There’s a lot to love in Dead Rising 2. That being said, it suffers from a lot of the same…quirks as the first game. In Capcom’s Blue Castle Games have produced the first true sequel to the 2006 zombie-killing romp that took the 360 by storm, ex-motocross father Chuck Greene is stranded in Fortune City (a new gambling haven built on the ruins of Las Vegas) with his infected daughter. The game begins with Chuck participating in the delightfully gory game show, Terror is Reality, where contestants compete to murder zombies in some of the most brutal ways possible. Shortly after Chuck completes the show. the captive zombies are set loose upon the city, and Chuck flees with his daughter, Katey, to a nearby safehouse. However, Chuck’s daughter is infected with the zombie virus, and needs the miracle drug Zombrex to keep from turning into a walking undead herself. So, Chuck finds himself scouring the mall for Zombrex until the military arrive in, you guessed it, 72 hours. Along the way, Chuck discovers that he’s being framed for the zombie outbreak, and sets out to clear his good name. Of course, there are other survivors holed up around Fortune City, and Chuck takes it upon himself to help them get back to the safehouse. But, naturally there are those who either want to kill Chuck for unleashing the shambling hordes upon the city, or are just plain crazy. These are the psychopaths, and they’re back with a vengeance.
The gameplay is very similar to the first game. You travel around the city (essentially a big circle with a strip of outdoor area in the center), picking up anything and everything lying around to cut a swath through the droves of zombies, and get where you’re going. The time mechanic is back, and still just as unforgiving. There are times when you’re rushing around, gathering survivors and hoping you’ll have time to get to the next mission. The psychopaths are just as difficult if you’re unprepared to do battle, and almost as tough if you are. While most bosses have a strategy to beating them, it may take a couple of tries to discover what works for you. This is where the game’s save system comes in. It’s still fairly brutal, but much less so than the first game. You now have multiple save slots, so you can revert to an older save if you decide that you don’t like how things panned out in your current file. There are also auto-saves after many main missions, which is a welcome relief. There also seem to be more save areas (read: restrooms) around Fortune City, but you’ll still find yourself retracing old ground if you die at an inopportune time.
Gone is the picture-taking that wartime photojournalist Frank West loved so dearly. Chuck is no photographer, he’s a handyman! As a result, the main distinguishing mechanic of this game over its predecessor is the idea of combo weapons. All over fortune city (much more frequent than restrooms), are maintenance rooms. Here, you can combine certain items (indicated by a wrench by the item’s name) to create the premium zombie-murder devices. Got some boxing gloves and a bowie knife? Throw ’em together, and go all Freddy Kruger on those zombies. Got a car battery and an electric guitar? Blow some minds (literally) with your own brand of rock. What’s that? You have a servbot mask and a lawnmower? Make the deadliest beanie cap of all time! There are a total of 50 combinations to be found in the game world. They range from the obvious (nails and a baseball bat) to the delightfully insane (Vacuum cleaner and saw blades). You can make these weapon combos whenever you have the parts, but they become far superior when you have that particular item’s combo card. Not only do you gain more experience when you use a combo card weapon, but on many weapons you also gain a devastating heavy attack that often brutalizes the zombies in a separate animation. These cards can be acquired by levelling up, killing psychopaths, saving survivors, or just by examining certain posters throughout Fortune City.
Muzac makes a return for the mall areas, and Blue Castle draws heavily on the Celldweller discography for a lot of the psychopath music. There’s also a lot of great sound effects in the game. Weapons sound appropriately gruesome when they strike the zombies, and little touches like paint sloshing around in the can when you run with it are much appreciated. The characters are well-voiced, even if some Canadian pronunciations bleed through now and again (Blue Castle being a Canadian developer n’ all). A lot of the messages and survivors are still communicated via text on the screen, but the text is a lot easier to read this time around, and that choice is largely based on the timing of the game. If every survivor communicated their plights through speech, it would take much longer than you’d like. While we’re on the topic of survivors, know that the AI is vastly improved over the first game. Now, survivors can easily push through the zombie masses and follow you to where you’re going, instead of getting stuck on every other zombie along the way. This was really my main gripe with the first game, and now that it’s gone I couldn’t be happier.
Two multiplayer modes have also been added to Dead Rising this time around. Dead Rising 2’s co-op allows a second player to jump into your game. The “guest” player retains no story progress or items, but he does keep any money and experience earned. To me, this is almost a better way of playing Dead Rising. You don’t have to worry about who you’re going to save or where you’re going to go, you’re just tagging along with the guy making all the decisions, killing zombies as you please. It also goes without saying that defeating psychopaths is much easier with two players than with one. The co-op is unexplained, just throwing another Chuck Greene into the mix. Plenty of fun can be had with the costumes (yes, the ridiculous outfits in the shops have made a comeback), and racing to activate cutscenes before your friend, so it’s your Chuck wearing a Blanka mask administering Zombrex to Katey, instead of your friend’s coonskin cap-sporting, long john-wearing Chuck that completes the next cinematic event.
The other multiplayer mode that’s been added is Terror is Reality. As I mentioned before, TIR is a zombie-killing game show. This mode is essentially a mini-game collection. There are eight possible events that will be featured in the first three rounds, ranging from grinding zombies with zambonis and firing their blood into score zones to competing to see who can put the flip the most zombies onto a scale using only the bull horn helmets strapped to their heads. After these first three events, a game of Slicecycles starts, where players ride around an arena on a motorcycle with chainsaws strapped to the handlebars, killing as many zombies as possible in the alotted times. The player with the highest score at the end of the first three rounds gets a head start, and everyone follows out in order of score, with different time delays based on how well you did. At the end of the final round, scores are tallied, and a winner is determined. Each player gets money based on their score, which can then be carried over to a single player save of their choosing. It’s an interesting mode, but it’s plagued with connection issues at the moment. Hopefully that will be patched in the near future. It’s also worth noting that I’ve had some issues with the co-op as well, dropping whenever the host saves his game. I’ve heard this is only an issue if you have multiple save devices in your 360 (i.e. memory card and hard drive), so this may not even be an issue on the PS3 or PC versions. It’s also worth noting that the PC version is only $40 on Steam, so if you’re not jonesing for some co-op with friends on the 360 or PS3, then that may be the best route to take.
All in all, there’s a lot to love in Dead Rising 2. Killing zombies is just as fun as it was 4 years ago, and rescuing survivors is no longer the chore that it used to be. However, the brutal difficulty of some psychopaths, the stringent save system, and the unforgiving time mechanic may be more than enough to put some people off. I’d recommend doing your best to find a way to try Dead Rising 2: Case Zero, especially if you already have a 360. You can get to level 5 in this arcade prequel, and you can transfer the over to Dead Rising 2 proper, if you choose to check out the full game. It’s a nice little $5 experience that will tell you if you want to see more of that gameplay or not. But to me, Dead Rising 2 is a fantastic game. You get genuine satisfaction in senselessly murdering these zombies in creative ways, and playing with friends will take quite a while to get old, at least for me.
Gears of War 3 pushed back to Fall 2011
Well, I had a feeling this was coming. Gears of War 3 has been officially delayed to Fall 2011, and not for any legit reason. Microsoft had this to say:
“Gears of War 3 promises to be the biggest entertainment launch of 2011,” the Microsoft statement reads. “The teams at Microsoft Game Studios and Epic Games have done great work thus far readying the title for release in the Spring of 2011. However, we’ve elected to move the launch of Gears of War 3 until Fall 2011 to make it the marquee title for the holiday season.”
If the game needed more time for development, sure. But just because you’re missing an A-list title for the holiday season? The first half of the year is usually pretty dull, as far as game releases go (though that trend seems to be on its way out, what with so many games being pushed back to early 2011), so it was nice to see a company willing to release a big-name title sometime other than the fall. But, it couldn’t last. Microsoft saw how great Reach was selling, and decided that GoW 3 needed to be in that slot for 2011. Am I disappointed? Sure. Hopefully this gives Epic time to improve some stuff, which is always nice.
But really, I’m just bummed that I have to wait another half-year to find out whether Clayton Carmine will live or die. Ah well, c’est la vie.
Source: IGN
Halo Reach Review
Tuesday, September 14, one of the most anticipating games of all time was released, Halo Reach. Over half a million players were logged online playing this game only hours after it hit the store shelves. Reach sales ‘reached’ over $200 million on just that first day.
Halo Reach takes place just before the events of the first Halo game. You are the new Noble Six in Spartan Noble Team. A position that the rest of the team would rather not be filled. The rumor is that a live action trailer that was released just before the game was the final events of the previous Noble Six. As the new Noble Six you quickly prove that you are defiantly qualified for the slot.
A lot of specific information is in my review of the Halo Reach Multiplayer Beta. It that review I go into detail about the new weapons, how the game physics has changed, a couple of the new armor abilities, and even the new mutilplayer modes. The features that has changed are a couple new armor abilities. Drop shields is one such new ability, which acts just like the bubble shield from Halo 3. Another of the new abilities is the hologram, the hologram sends out a copy of the player in a straight to the point that the player picks.
The campaign in Reach starts out with the player joining Noble team and immediately sent out investigate what at first thought are rebel attacks. By the end of the first mission the player learns the dreadful truth at Reach is being invaded by the Covenant. Now if you know anything about Halo lore, you know what’s going to happen to Reach. Most Halo fans know the big events of the Fall of Reach but this campaign delves into the smaller unknown, but still important events. After finishing the campaign stay until after the credits there a bonus at the end, like in all Halo games.
The firefight mode is a blast to play. Spending hours playing with four friends is the only way really to play firefight. Competitive multiplayer is no slouch either. Playing 16 player free for all and watching one player fall off a forge remake of lockout, chasing a hologram is what makes games like this worth playing.
The new forge world is the most genius map Bungie could have made. It’s insanely large map to be used in forge to make many different types of maps. One area in the map is a large valley and the landscape is a copy of Coagulation and Bungie went a head and did what every one would want with that and made the Blood Gulch bases. Another area is a large pillar made of earth and with the structures available, in Forge, Bungie remade Ascension. The forge world ends with a hanger-like area inside a cliff.
(I am issuing a challenge, to make a working map that includes every area of Forge World. Once done please send the map to me. I so want to play a map like that.)
I recommend this game to anyone who has played and likes the other Halo games. For someone new to the Halo franchise I would start with Halo 1, although that person could start with Halo Reach and be fine.
Icarus revealed to be Bioshock: Infinite
Well, today’s the day. Today is the day that whatisicarus.com finally reveals its secrets. It’s not System Shock 3, and it’s not a new IP. No, it’s another Bioshock game. Now, some may groan, and some may moan, but wait! This is not your typical undersea fare you’ve grown to expect out of the series. No, this game, this “Bioshock Infinite”, is set in a new place. This game is set in Columbia, a city in the clouds. A synopsis, straight from the website:
“BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.
Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.”
Judging by the logos at the bottom of the screen, Irrational is sticking with Xbox 360, PC, and PS3 as their platforms.
This news is not exactly what I was expecting. Personally, I was hoping for a new IP. However, I’m glad the franchise is moving someplace other than Rapture. Another story set down there is not what the series needs. What do you think? Is it too soon for another Bioshock announcement? Will you pick it up? Let us know in the comments.
You will be able to Kinect for $150 this fall
Poor puns aside, this morning Xbox Live’s Major Nelson broke the news on his blog that the Kinect motion sensor for the Xbox 360 will be $150 and come bundled with Kinect Adventures. Alternatively, You can get a bundle with one of the new 360 Slims (with a 4 GB hard drive) for $299. Of course, Sony already announced their pricing and bundles back at E3 ($100 for camera, motion controller, and game, or $399 for all that plus a PS3), although none of those come with the $30 navigation controller that players may or may not be needing in the long run.
So, Kinect comes out of the box multiplayer-capable, while the Move bundle only enables one player. Though, if you already have a Playstation Eye, then that price may be even less. So what do YOU think, readers? Kinect or Move? Dance Central or Sorcery? Perhaps both? Perhaps neither? Let us know what you think in the comments.
Source: Majornelson.com
Final Fantasy XIII: A story in pictures!
Hey there champ! Did you just get your brand new copy of Final Fantasy XIII for your system of choice? Well you’re in for a time buddy let me tell you! Did you know you can break down the average user experience of someone who plays Final Fantasy XIII into six simple stages? Let’s take a look at them now!
STAGE ONE: Happiness (Hours 1-5)
Here you are fresh from your store of choice. You just spent a hefty chuck on of change or traded in some really treasured games on FF. You loved all the others…even Nine…hell even Final Fantasy X2. You sit down and open up your system and with trepidation and excitement you put in your disc. The game loads up and you begin. You’re first few hours are really slow and seem odd but hey, your just getting started and a little hand holding is expected right? I bet your thinking it’s going to pick up really soon.
STAGE TWO: Confusion (Hours 6-20)
Well you would be wrong! In fact, dead wrong! You’re going to be going straight hallway after straight hallway with only two members of your team for a long…long…LONG time. Oh and you best get used to nothing making a bit of sense. You see in past Final Fantasy games too much time was wasted on explaining things like plot…or why the characters decide to take the actions they take. FFXIII is far to concerned with making speeches that don’t really make sense but try to illicit emotional responses that are unearned.
STAGE THREE: Anger (Hours 21-55)
At this point your getting pretty steamed. Even though the game was nice enough to give you a small bit of fun when you finally get to do some side missions, your fleeting joy saddens when you realize that eventually your going to have to go back to the pointless story. They combat is so fun, yet they never give you a break from it so you can savor it and take a breather. The characters you enjoyed at first, then later put up with, are now gnawing on your last nerve with their stupid stupid over dramatic dialogues.
STAGE FOUR: Hate (Hours 55-85)
You get to the end of the game and have had enough. The harsh realization that your never getting all of that $60 back begins the eroison of your soul that the idiot characters chip away at all though the game. Things you like about the game fade, like the combat, fade into the mist of your white hot rage. You have had enough of Snow whining like a bitch, enough of Vanille sounding like she has diarrhea every battle, and you certainly can’t take any more jackassery from the plot that refuses to go anywhere.
STAGE FIVE: The Reckoning (HOURS N/A)
You are now a slavering beast. Things like conscious though, showers, and hygiene are meaningless in your new world of blind venomous rage. You slam on the eject button, rip the DvD (or Blu-Ray) out and proceed to do things to it, that if it were a person, would land you some serious jail time. Your at the point that you print photos of the characters just so you can burn them and stomp them to bits of ash.
STAGE SIX: Catharsis (HOURS N/A)
The evil vanquished at last you begin to go about your life again. You will never be what you once were. The scars will always sting. You have been forced to bear a greater weight then even Frodo. Your only recourse is to clense your spirit wish something that can sooth your pain, but only one thing can make you believe in good JRPGs again…..
Dead Rising 2 Practice
If you can’t wait for Dead Rising 2,like me, and you prefer traditional slow moving or shuffling zombies which take a shot to the head to go down then you’re in luck.
I have put together a list of 10 Xbox 360 zombie games which is more than enough to keep you occupied until the zombie fest that is Dead Rising 2!!!
Bare in mind these games are put in order of how well I think the zombies are portrayed and how the overall experience of killing them…… again is.
To give you an idea of how I think zombies should be portrayed here’s a list of what I think zombies should and shouldn’t do:
1. Zombies can’t fly, climb buildings or anything else supernatural for that matter. Think of the human body as a tool kit. A virus only has the same tools we have at its disposal. So there is know way for a zombie to fly unless the human it used to be could fly
2. The only way to kill a zombie is to “shoot em in the headâ€. The brain is the engine which drives a zombie without it the zombies can’t function.
The however can live without limbs and internal organs as their reanimated body no longer needs them
3. A zombie’s brain power is similar to the slime which first crawled out of the ocean. They operate of pure instinct and not by using intelligence
So now you know the rules I hope you enjoy my video sorry if you don’t like the order or disagree with it remember it’s just my opinion
I’d love to hear your favorite zombie game or what your top 10 list would be so feel to comment =]
More Red Dead DLC
I just got an email from Rockstar talking about their future with Red Dead Redemption DLC packs. I figured I’d share that email with you.
Releasing beginning of August 2010
New active map locations, characters and more
9 New Multiplayer map locations – more than doubling the amount of territories in the Multiplayer Competitive modes
8 New Multiplayer characters – play as characters from Red Dead Revolver
Introducing a new projectile weapon: the Tomahawk, with corresponding Challenges for single player and multiplayer
New Achievements/Trophies
Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)
New Competitive Modes, Multiplayer Mini-games in Free Roam, and more:
‘Attack and Defend’ Multiplayer Competitive Mode and Challenges
New Multiplayer Horse Races complete with mounted combat
Play as the heroes and villains of Red Dead Redemption as well as 8 additional multiplayer characters
Multiplayer versions of Liars Dice and Poker from the single-player game
Introducing a new weapon: the Explosive Rifle, with associated Challenges available in single-player and multiplayer
New Achievements/Trophies
Release date TBC
Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)
Delve deeper into the world of Red Dead Redemption with new Modes, Challenges and Gang Hideouts to discover:
Additional Free Roam Challenges
New action areas and defensive placements
Posse Scoring / Posse Leaderboards
New ‘anti-griefing’ measures in Free Roam
Release date and pricing TBC
Ghost towns and cemeteries come alive in a West gone horribly wrong:
Brand new single player adventure, challenges and quests
8 New Multiplayer Zombie characters
Additional animals unleashed in the world
New Dynamic events
More details to follow…
Release date TBC
Yes that is right zombies are coming to Red Dead Redemption. And the poker games and liers dice are coming to multiplayer, which we were asking for since day one. I will be buying everyone of these packs the day they come out, and I bet so will William, Jbird, and Faitios will be right there with me.