Monthly Archives: July 2010

Episode 16-Short Show for All

We are back with another great episode. This one is a variety of topics ranging from Television to Movies to Video Games. There is truly something for all so Everybody Wins. If you enjoy the show feel free to leave an iTunes review,Zune review, comment here, email at TheGeeksFTW@gmail.com or on Twitter at GeeksFTWPodcast. Below are links related to the show.

Show Related Links:

Jack Sparrow Announcement

Digital Game Sales=Physical Game Sales

Plants Vs Zombies Removal

Marvel Shows on G4TV

Batman: Under the Red Hood(Review)

Its been a while since I’ve viewed anything with The Dark Knight himself. And even then it left a bad taste in my mouth with Justice League: Crisis on Two Earths. Still Batman has been one of my favorites so I figured I’d give Under the Red Hood a viewing. I am breaking this down into three parts. Animation,Voice Acting, and Story will be my three categories for this review. And I will not spoil the story.

Animation

The animation seems a bit off from how I’m use to seeing Batman animated. Batman and Nightwing both look decent. The Joker looks horrible. He looks like he is a drug user. Red Hood looks the best out of all the characters. The main problem I have is the way Bruce Wayne,Alfred, and Dick all look pretty bland. They defiantly focused more on the heroes then their real life identities.

Voice Acting

The voice acting is somewhere in the middle of good and bad. Batman/Bruce Wayne is done pretty well. Its not as good as Kevin Conroy, but way better then others. The Joker is pretty bad. The Joker is voiced by John Di Maggio which is best known for his roles as Marcus Fenix from Gears of War and Bender from Futurama.  Di Maggio is great at those roles, but just not a good Joker. Neil Patrick Harris is good voicing Nightwing. Red Hood’s voice is pretty good as well. Overall the voice acting is pretty good,but has a few issues.

Story

The story is pretty generic. The big reveal about Red Hood happens halfway,if not less, through the story. They have recycled a lot of stuff for this story. There was one twist towards the end that was rather cool. Since this is a spoiler free review there’s not much to say more besides it was good enough to keep me watching.

Overall

The problems didn’t effect me too much. As a Batman fan I rather enjoyed this animated movie. I would suggest anyone interested to give this a viewing.  I give Batman: Under the Red Hood 3 out of 5.

Limbo: The Meta Game

Don’t worry folks, this is going to be spoiler free so don’t worry.

A lot is going on in the world of Limbo. While many people who have played the new game from Playdead games have found their way though and got all the achievements, another tale is still going on. If you have played Limbo then you know that for some achievements you have to find glowing orbs hidden in the game. Now this is all fairly straight forward…but there are actually MORE orbs then there are achievements. The orbs give you completion percentage and people have been clamoring up the charts and still are as we speak. The top spot has changed at least five times and people have been playing themselves almost to death to be the first to find the next orb. So far at least ten have been discovered, but people on the leaderboards are showing percentages above even what that would get you so there must be more. The boards over at xbox360achievements.org have been going crazy digging up info. If you have anything to contribute jump on over and let everyone know.

Hidden Eggs Thread


Van Redd Reviews: Limbo

Darkness and Light are two of the simplest forms of artistic expression, and yet for all time they have been the most powerful. The subtext is easy to understand…quite primal in fact. Limbo plays to this strength and is one of the most haunting games I have ever played.

Haunting is quite apt as your character, a young boy, looks like a lost spirit. His form is black save for his dots of light eyes. The world he traverses through is a mix of shadow and light, the forms of trees and buildings just faintly apparent. From the very beginning you feel as if things are not right. You are made to feel weak and helpless; one hit will send you to your doom. Death lurks at every corner in this world and can come at you unexpectedly. From a huge spider and brain controlling slugs to environmental hazards like electric lines and buzz-saws. Each death is a very VERY gristly end for your little companion.

Limbo is actually a rather simple platformer. The controls are as simple as it gets; you use one button to run, one to jump and one to activate/push/pull. While this seems easy the trick to this game is in how devious the game becomes in timing what to do with when to do it. Limbo requires you to be creative and think outside of the “Mario Box”. You will not be jumping on enemies heads, instead you must lure them into traps, avoid them, or take advantage of a weakened foe.

Later in the game you will face devious gravity puzzles, be required to backtrack, and your brain will be stretched to figure out just how to get to your goal. Your goal, though, is not made very clear. You get a small indication that you are after a girl, your sister according to promotional materials. You are never told how you came to be in the forest; actually your never told anything. There are no cutscenes to really speak of, no dialogue, and no text to read. A highly subjective ending awaits you that I will in no way spoil, all I can say is that you will have to make your own mind up about this story of this game even more so than in Braid.

I was able to power though this game in a marathon six hour session, so be aware that this is not a game that is going to take up a huge amount of time.  I do not regret it and I do need to go back though and pick up some of the hidden orbs you can find. While I do enjoy the art style and minimalist approach, it does feel this was made as a “games are art” game merely for the sake of it.

BOTTOM LINE: While Limbo is a exciting, beautiful, and haunting experience the price tag is rather high. I totally recommend playing it but be aware that your only going to get about seven total hours of this game unless your into replaying it again and again.

You will be able to Kinect for $150 this fall

Poor puns aside, this morning Xbox Live’s Major Nelson broke the news on his blog that the Kinect motion sensor for the Xbox 360 will be $150 and come bundled with Kinect Adventures. Alternatively, You can get a bundle with one of the new 360 Slims (with a 4 GB hard drive) for $299. Of course, Sony already announced their pricing and bundles back at E3 ($100 for camera, motion controller, and game, or $399 for all that plus a PS3), although none of those come with the $30 navigation controller that players may or may not be needing in the long run.

So, Kinect comes out of the box multiplayer-capable, while the Move bundle only enables one player. Though, if you already have a Playstation Eye, then that price may be even less. So what do YOU think, readers? Kinect or Move? Dance Central or Sorcery? Perhaps both? Perhaps neither? Let us know what you think in the comments.

Source: Majornelson.com

Solving Nelson Tethers: Puzzle Agent – A Review

I love Steam. Have I mentioned that before? XBLA and PSN are great and all, but when it comes to taking risks on independent games, Steam is the king. One of the more recent indie gems is Nelson Tethers: Puzzle Agent, put out by Telltale Games. Personally, I’ve always loved Telltale’s story, but that’s another story. At any rate, Puzzle Agent features the illustrations of Graham Annable, creator of the Grickle series. What results is a game with a charmingly hand-drawn art style that plays like a cross between Professor Layton and Fargo.

Nelson Tethers is the only agent in the employ of the FBI’s oft-neglected Puzzle Research division. The game opens in Nelson’s closet-sized office filled with puzzle-y items like Rubik’s Cubes and jigsaw puzzles. After a brief tutorial to introduce you to the world of government puzzle solving, Nelson is assigned to Scoggins, Minnesota to investigate the closing of the eraser factory that supplies the White House. Nelson realizes once he arrives that perhaps not all is as it seems, as he finds a town full of puzzle-crazy villagefolk. What follows is a ridiculous trip around the mountain town. I really enjoyed the story, right up until the end where, unfortunately, the game ends fairly abruptly. My hope is that Telltale will continue in this series, but we’ll have to see.

The gameplay is a cross between typical Telltale adventure-gaming and Layton-esque puzzle solving. As Nelson travels around the town, he’ll meet the various townsfolk, from the quaint woman running the hotel that promises to serve up some “hot dish” to the old environmentalist that just wants the town to embrace its Nordic roots. The voice acting is top notch here, especially from the town’s sheriff. As Nelson travels from place to place, he’ll find clues as to what is happening in the town, along with pieces of chewed gum that serve as clues in the puzzles (gum helps Nelson think). Every character can often be asked several questions, often leading to a puzzle (indicated by a jigsaw piece next to the topic), though some of these are optional.

The actual puzzle-solving varies from puzzle to puzzle, of course, but the system is always the same. When you believe you’ve solved the puzzle, hit submit. This will cause the puzzle to be put in an envelope and shipped off to the FBI to be either accepted or rejected. As the puzzle is shipped off, a tally of how much taxpayer money has been used is kept, going up and up as you get the puzzles wrong. There’s no real relevance of it, but it’s a nice touch that makes you feel a little bad about not getting puzzles right the first time. Of course, to help you do that, there are clues. As I said, these come in the form of pieces of gum found in the game world. There are three clues for each puzzle, with the third clue typically just-about giving you the answer (in some cases, completely giving you the answer). Each puzzle is scored on how many wrong answers were submitted and how many clues you used, giving you ratings from Top Agent to Borderline and everything in-between.

The art style of the game is fantastically charming. Annable’s 2-D Grickle style is in full swing here, and it almost always looks great. My only issue is that the characters look their best when they are surprised or insane, so the expressions are somewhat blank and bland when two characters are just having a conversation. However, that’s where the voice actors really pull their weight and give those Minnesota accents we all love so much. The soundtrack is not incredibly prominent, but the stings are there in the shocking moments, and the soundtrack is appropriately eerie where it should be.

Personally, I loved Nelson Tethers: Puzzle Agent. It is a fairly short game (4 hours or so, depending on how long you take to solve the puzzles), but what’s there is a lovable puzzle game waiting to be found. If you like puzzles, I fully recommend checking this out. If the price was any higher than $10, then that might be a different story, but for the price it’s a gem. At the very least, check out the trailer.

[youtube XtbMF5pHOEs nolink]

Nelson Tethers: Puzzle Agent is available for PC, Mac, and iPhone for $9.99.

Retro Rocket: Resident Evil 2

In all the years I have been playing games there has not been a game I anticipated more than Resident Evil 2. I was a big Nintendo fan back in the day and did not immediately buy into the PlayStation when it first came out. After a few late night sessions with the original Resident Evil at a friend’s house though, I worked my butt off at a crappy retail grocery job to save up the funds to get a PS before  RE2 came out. I actually remember reading gaming magazines on my breaks at work that talked about the game and just dreaming of what it would be like.

When it finally came out I went to Wal-Mart, money in hand, and then walked out with a brand new PlayStation and the game. It is one of my happiest gaming memories. I remember rushing home and hurriedly ripping open the box to hook up everything up. I had even made sure to schedule the next day off so I could have maximum time with the game. I put a lot of effort into getting to play RE2 and oh…oh how I was not disappointed. I can never tell you the sheer amount of hours I have put into RE2 but I can tell you that all you have to do is mention the game and I can hear various pieces of the soundtrack in my mind.

What set RE2 apart from it’s previous game was scale. Everything was bigger in this game. In RE1 you fought your way though a mansion, in RE2 you fight your way though a city, a police station, a sewer, and more. The police station alone was easily as big if not bigger then the entire mansion. Instead of two or three zombies on screen you could have huge packs of them. You can get backed into a corner really quickly and the game likes to keep the pressure on. Unlike the first game you discover VERY early on there is more to the outbreak than zombies and you are kept on edge with fewer breather moments. The best example of this is the very beginning of the game. Rather then place you in a safe mansion hall, you start on a burning street in the middle of a pack of zombies.

RE2 also differs in tone from the first game. While both are video game equivalents to B-movie or George Romero type zombie movies, the first game is more like a mystery while this one is more of a thriller. That tone is set from the start as the goal quickly becomes just to find a way out with all other goals fading to the background. In every room you can see turned over furniture, strewn papers, phones off hooks, and other signs that only a short time ago horrible things were happening as people faced their end.

The music in this game also adds a layer of tension. It is somber, disheartened, and sad. It enforces the tense and desperate situation your in. It only lets up rarely when you meet with your comrades again, but the dark atmosphere ramps back up when your forced to go it alone. Sound actually plays an important role in the game. Each enemy has it’s own distinct sound so if you listen you can tell what is around the corner..and shudder in fear when you realize your dealing with a huge pack of zombie dogs. I can remember climbing down a ladder and walking a bit, then hearing the pitter-patter sound of paws and cursing.

RE2 delivered on every level for me and to this day stands as the benchmark game of the series. Every other game has had to compare itself to this one. You will not find more game for your money then or now. Thanks to it’s “zapping” system each character had their own disc. Depending on what order you played them in significant elements in the story would change. Leon A / Claire B would be a very different experience than Claire A / Leon B. Also, playing Leon first and making certain decisions could help or hinder Claire during her game and vice verse. While each character’s B game sent you to basically the same places but in a different order, it added a new boss and quite a few totally new areas. Actually, only by playing though an A then B scenario could you even see the true ending of the game. In addition to that there were two unlockable mini-games you could play if your game Ranking was high enough. In later versions a third mini-game was even added.

Resident Evil 2 was one of the best looking games during the original PlayStation era. I know it does not hold up against the newer games but if you have never played it, please find a way to. It is a very important game in the history of gaming and one you should say you have played.

Episode 15-The Doctor is Back

We are back this week and we are talking about the hit BBC show Doctor Who. We get deep into season 5,maybe a little too deep, and discuss the rumor of a big budget Doctor Who Movie.  This episode is just with Stuart and myself.  We do want to warn our listeners who have been watching Doctor Who on BBC America that there are some Spoilers of the end of the season. We Highly recommend you wait till you have watch the last episode before you listen. We do ask that you leave feedback. Leave us an iTunes Review, Email us at TheGeeksFTW@gmail.com , Leave a comment here, or leave us feedback on our Facebook Page. With that said we hope you enjoy another episode of The GeeksFTW!

Doctor Who related links:

Podshock Podcast

TardisBlend

2010 Series Summary

Eleventh Doctor Wiki

Amy Pond Wiki

Rory Williams Wiki

River Song Wiki

Steven Moffat Wiki

Go Go Dalek Rangers! video

Buffy Season 8?

I think a lot of us were teased with the cover on this week’s Entertainment Weekly not for the Green Lantern, but for the “The New Buffy” . Well it turns out that the Buffy Season 8 comics are being turned into a Motion Comic. So for all you Buffy fan’s who didn’t want to read comics now you can watch season 8. The first episode debuts on iTunes July 19th and will come out on DVD This Fall. Needless to say I am excited and will be getting the first episode. Expect more from us on this when its released. And leave a comment and let us know what you think.

Van Redd Reviews: Crackdown 2

If you can’t guess Crackdown 2 is the sequel to the original Crackdown. Unlike the original this game does not have a Halo Beta to coast on for sales, not to mention a lot of behind the scenes drama over it’s development. You see Crackdown 2 was not developed by Real Time Worlds, they are too busy with making A.P.B a massively multiplayer failure. Instead, Ruffian Games picked up the slack but only after Microsoft seemed to flip flop on making the game to begin with.

Ok now that the history lesson is over with let’s get down to the nitty gritty truth. Crackdown 2 is really just an upgraded Crackdown 1 with a few additions and oddly a few subtractions. While you lose vechiles that chagne as your driving skill improves, you gain helicopters, pinging for orbs (like Infamous), and a niffty wing suit to glide around in. Gone are a series of gangs and bosses to fight, they are replaced by a terrorist group known as Cell. A second antagonistic faction are the Freaks, the mutants who come out during the cover of night. The main crux of the game is to power up beacons to destroy these Freaks. You do this by taking over things called Absorbtion Units that are scattered thoughout Pacific City. You have to usually power up three of them in an area before you can do a beacon misson, which are bascially the “boss” fights of the game.

Ok, let’s be honest. The game is very repetitive, almost insanely so. Having played games enough I can see why Ruffian went with this model of gameplay. Someone can drop in your game at anytime and not miss out really anything. A player can drop in your game and know what they need to do with no real backstory needing to be explained. If you drop into a Coop game of Gears you could be at any point in the story and have no clue what the hell is going on, not so in Crackdown. Now I am NOT saying I agree with this choice, merely that I kind of see what they were thinking.

Speaking of repitiion, you will recognize most places as you are in the same old Pacific City. Now to be fair the city is ten years older and much MUCH worse for the ware. Buildings are in flames and/or falling over, most sections are warzones, and after dark a sea of mutants roam the streets for blood. Many will deride Ruffian for copy and pasting the city, but if you played the first game it is kind of neat to see how the city has changed. I think they should have done a lot more to make the city feel different, but in and of itself being in the same city is not a deal breaker at all.

The dealbreaker for this game is all in how you intend to play it. If you intend to play this game mainly as a single player game you will HATE it. It is repetitive, boring, and devoid of engagement with you. If you have a good group of friends to play Co-op with, you are going to have a really great time. The saving grace of this game is just how much fun it is to gang up with three other friends (double the last game’s number) and cause as much havoc as you can. Lonely orb hunts become treasure hunts with friends. Having someone to talk and goof around with really is a huge amount of fun and has kept me going back long after I completed the game.

The game is not without a large share of bugs, which to be fair all sand box games are. My friends and I have run into numerous bugs with most of them being centered around the helicopter. I have had it explode for no reason on the helipad to a being on it when a friend took off and it appearing in my game that we were still sitting on the pad. I have had abilities seemingly not level up only to leave the chopper to gain a new level. I have struggled to make my agent climb up to a hidden orb on a tricky ledge only for him to decide to ignore me so he can fall to his death. I have even had a friend get knocked into a type of first person mode which is how we got this choice gameplay shot.

Bottom Line: I honestly think Crackdown 2 would have benefited from being a $40 game. If you are more of a solitary gamer, or if your friends don’t plan on getting this game then you are better off renting. If you know that some of your friends are getting it then I feel good about recommending it to buy. Just goofing off with some buddies has been some of the best times on LIVE I have had. Just know what you really want out of the game before you commit to anything.