Author Archives: Dark DJ

Gears of War 3 Getting a Multiplayer Beta Next Year

Like many, I was disappointed to hear that Gears of War 3 was being pushed back to Fall of next year. But not to fear, there’s a silver lining. Epic announced at their press event this week that their upcoming flagship title will have a public multiplayer beta next year. While no specific date was given, we at least know that it’s coming. Epic has stated that they always wanted to do a public beta, but never would’ve had time to implement any changes before the game launches. Now, with the launch date being pushed back with the game still being ready for the Spring launch, Epic will be able to do just that. I know that I’ll be playing a lot of this, whenever it comes around. Hit the source link for some videos of the new gruesome things that Gears of War 3’s multiplayer has to offer.

Sorce: Kotaku

The Dead Rise (Again) – A Review

There’s a lot to love in Dead Rising 2. That being said, it suffers from a lot of the same…quirks as the first game. In Capcom’s Blue Castle Games have produced the first true sequel to the 2006 zombie-killing romp that took the 360 by storm, ex-motocross father Chuck Greene is stranded in Fortune City (a new gambling haven built on the ruins of Las Vegas) with his infected daughter. The game begins with Chuck participating in the delightfully gory game show, Terror is Reality, where contestants compete to murder zombies in some of the most brutal ways possible. Shortly after Chuck completes the show. the captive zombies are set loose upon the city, and Chuck flees with his daughter, Katey, to a nearby safehouse. However, Chuck’s daughter is infected with the zombie virus, and needs the miracle drug Zombrex to keep from turning into a walking undead herself. So, Chuck finds himself scouring the mall for Zombrex until the military arrive in, you guessed it, 72 hours. Along the way, Chuck discovers that he’s being framed for the zombie outbreak, and sets out to clear his good name. Of course, there are other survivors holed up around Fortune City, and Chuck takes it upon himself to help them get back to the safehouse. But, naturally there are those who either want to kill Chuck for unleashing the shambling hordes upon the city, or are just plain crazy. These are the psychopaths, and they’re back with a vengeance.

The gameplay is very similar to the first game. You travel around the city (essentially a big circle with a strip of outdoor area in the center), picking up anything and everything lying around to cut a swath through the droves of zombies, and get where you’re going. The time mechanic is back, and still just as unforgiving. There are times when you’re rushing around, gathering survivors and hoping you’ll have time to get to the next mission. The psychopaths are just as difficult if you’re unprepared to do battle, and almost as tough if you are. While most bosses have a strategy to beating them, it may take a couple of tries to discover what works for you. This is where the game’s save system comes in. It’s still fairly brutal, but much less so than the first game. You now have multiple save slots, so you can revert to an older save if you decide that you don’t like how things panned out in your current file. There are also auto-saves after many main missions, which is a welcome relief. There also seem to be more save areas (read: restrooms) around Fortune City, but you’ll still find yourself retracing old ground if you die at an inopportune time.

Gone is the picture-taking that wartime photojournalist Frank West loved so dearly. Chuck is no photographer, he’s a handyman! As a result, the main distinguishing mechanic of this game over its predecessor is the idea of combo weapons. All over fortune city (much more frequent than restrooms), are maintenance rooms. Here, you can combine certain items (indicated by a wrench by the item’s name) to create the premium zombie-murder devices. Got some boxing gloves and a bowie knife? Throw ’em together, and go all Freddy Kruger on those zombies. Got a car battery and an electric guitar? Blow some minds (literally) with your own brand of rock. What’s that? You have a servbot mask and a lawnmower? Make the deadliest beanie cap of all time! There are a total of 50 combinations to be found in the game world. They range from the obvious (nails and a baseball bat) to the delightfully insane (Vacuum cleaner and saw blades). You can make these weapon combos whenever you have the parts, but they become far superior when you have that particular item’s combo card. Not only do you gain more experience when you use a combo card weapon, but on many weapons you also gain a devastating heavy attack that often brutalizes the zombies in a separate animation. These cards can be acquired by levelling up, killing psychopaths, saving survivors, or just by examining certain posters throughout Fortune City.

Muzac makes a return for the mall areas, and Blue Castle draws heavily on the Celldweller discography for a lot of the psychopath music. There’s also a lot of great sound effects in the game. Weapons sound appropriately gruesome when they strike the zombies, and little touches like paint sloshing around in the can when you run with it are much appreciated. The characters are well-voiced, even if some Canadian pronunciations bleed through now and again (Blue Castle being a Canadian developer n’ all). A lot of the messages and survivors are still communicated via text on the screen, but the text is a lot easier to read this time around, and that choice is largely based on the timing of the game. If every survivor communicated their plights through speech, it would take much longer than you’d like. While we’re on the topic of survivors, know that the AI is vastly improved over the first game. Now, survivors can easily push through the zombie masses and follow you to where you’re going, instead of getting stuck on every other zombie along the way. This was really my main gripe with the first game, and now that it’s gone I couldn’t be happier.

Two multiplayer modes have also been added to Dead Rising this time around. Dead Rising 2’s co-op allows a second player to jump into your game. The “guest” player retains no story progress or items, but he does keep any money and experience earned. To me, this is almost a better way of playing Dead Rising. You don’t have to worry about who you’re going to save or where you’re going to go, you’re just tagging along with the guy making all the decisions, killing zombies as you please. It also goes without saying that defeating psychopaths is much easier with two players than with one. The co-op is unexplained, just throwing another Chuck Greene into the mix. Plenty of fun can be had with the costumes (yes, the ridiculous outfits in the shops have made a comeback), and racing to activate cutscenes before your friend, so it’s your Chuck wearing a Blanka mask administering Zombrex to Katey, instead of your friend’s coonskin cap-sporting, long john-wearing Chuck that completes the next cinematic event.

The other multiplayer mode that’s been added is Terror is Reality. As I mentioned before, TIR is a zombie-killing game show. This mode is essentially a mini-game collection. There are eight possible events that will be featured in the first three rounds, ranging from grinding zombies with zambonis and firing their blood into score zones to competing to see who can put the flip the most zombies onto a scale using only the bull horn helmets strapped to their heads. After these first three events, a game of Slicecycles starts, where players ride around an arena on a motorcycle with chainsaws strapped to the handlebars, killing as many zombies as possible in the alotted times. The player with the highest score at the end of the first three rounds gets a head start, and everyone follows out in order of score, with different time delays based on how well you did. At the end of the final round, scores are tallied, and a winner is determined. Each player gets money based on their score, which can then be carried over to a single player save of their choosing. It’s an interesting mode, but it’s plagued with connection issues at the moment. Hopefully that will be patched in the near future. It’s also worth noting that I’ve had some issues with the co-op as well, dropping whenever the host saves his game. I’ve heard this is only an issue if you have multiple save devices in your 360 (i.e. memory card and hard drive), so this may not even be an issue on the PS3 or PC versions. It’s also worth noting that the PC version is only $40 on Steam, so if you’re not jonesing for some co-op with friends on the 360 or PS3, then that may be the best route to take.

All in all, there’s a lot to love in Dead Rising 2. Killing zombies is just as fun as it was 4 years ago, and rescuing survivors is no longer the chore that it used to be. However, the brutal difficulty of some psychopaths, the stringent save system, and the unforgiving time mechanic may be more than enough to put some people off. I’d recommend doing your best to find a way to try Dead Rising 2: Case Zero, especially if you already have a 360. You can get to level 5 in this arcade prequel, and you can transfer the over to Dead Rising 2 proper, if you choose to check out the full game. It’s a nice little $5 experience that will tell you if you want to see more of that gameplay or not. But to me, Dead Rising 2 is a fantastic game. You get genuine satisfaction in senselessly murdering these zombies in creative ways, and playing with friends will take quite a while to get old, at least for me.

Gears of War 3 pushed back to Fall 2011

Well, I had a feeling this was coming. Gears of War 3 has been officially delayed to Fall 2011, and not for any legit reason. Microsoft had this to say:

“Gears of War 3 promises to be the biggest entertainment launch of 2011,” the Microsoft statement reads. “The teams at Microsoft Game Studios and Epic Games have done great work thus far readying the title for release in the Spring of 2011. However, we’ve elected to move the launch of Gears of War 3 until Fall 2011 to make it the marquee title for the holiday season.”

If the game needed more time for development, sure. But just because you’re missing an A-list title for the holiday season? The first half of the year is usually pretty dull, as far as game releases go (though that trend seems to be on its way out, what with so many games being pushed back to early 2011), so it was nice to see a company willing to release a big-name title sometime other than the fall. But, it couldn’t last. Microsoft saw how great Reach was selling, and decided that GoW 3 needed to be in that slot for 2011. Am I disappointed? Sure. Hopefully this gives Epic time to improve some stuff, which is always nice.

But really, I’m just bummed that I have to wait another half-year to find out whether Clayton Carmine will live or die. Ah well, c’est la vie.

Source: IGN

Icarus revealed to be Bioshock: Infinite

Well, today’s the day. Today is the day that whatisicarus.com finally reveals its secrets. It’s not System Shock 3, and it’s not a new IP. No, it’s another Bioshock game. Now, some may groan, and some may moan, but wait! This is not your typical undersea fare you’ve grown to expect out of the series. No, this game, this “Bioshock Infinite”, is set in a new place. This game is set in Columbia, a city in the clouds. A synopsis, straight from the website:

“BioShock Infinite is a first-person shooter currently in development at Irrational Games, the studio behind the original BioShock (which sold over 4 million units worldwide). Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.

Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.”

Judging by the logos at the bottom of the screen, Irrational is sticking with Xbox 360, PC, and PS3 as their platforms.

This news is not exactly what I was expecting. Personally, I was hoping for a new IP. However, I’m glad the franchise is moving someplace other than Rapture. Another story set down there is not what the series needs. What do you think? Is it too soon for another Bioshock announcement? Will you pick it up? Let us know in the comments.

You will be able to Kinect for $150 this fall

Poor puns aside, this morning Xbox Live’s Major Nelson broke the news on his blog that the Kinect motion sensor for the Xbox 360 will be $150 and come bundled with Kinect Adventures. Alternatively, You can get a bundle with one of the new 360 Slims (with a 4 GB hard drive) for $299. Of course, Sony already announced their pricing and bundles back at E3 ($100 for camera, motion controller, and game, or $399 for all that plus a PS3), although none of those come with the $30 navigation controller that players may or may not be needing in the long run.

So, Kinect comes out of the box multiplayer-capable, while the Move bundle only enables one player. Though, if you already have a Playstation Eye, then that price may be even less. So what do YOU think, readers? Kinect or Move? Dance Central or Sorcery? Perhaps both? Perhaps neither? Let us know what you think in the comments.

Source: Majornelson.com

Solving Nelson Tethers: Puzzle Agent – A Review

I love Steam. Have I mentioned that before? XBLA and PSN are great and all, but when it comes to taking risks on independent games, Steam is the king. One of the more recent indie gems is Nelson Tethers: Puzzle Agent, put out by Telltale Games. Personally, I’ve always loved Telltale’s story, but that’s another story. At any rate, Puzzle Agent features the illustrations of Graham Annable, creator of the Grickle series. What results is a game with a charmingly hand-drawn art style that plays like a cross between Professor Layton and Fargo.

Nelson Tethers is the only agent in the employ of the FBI’s oft-neglected Puzzle Research division. The game opens in Nelson’s closet-sized office filled with puzzle-y items like Rubik’s Cubes and jigsaw puzzles. After a brief tutorial to introduce you to the world of government puzzle solving, Nelson is assigned to Scoggins, Minnesota to investigate the closing of the eraser factory that supplies the White House. Nelson realizes once he arrives that perhaps not all is as it seems, as he finds a town full of puzzle-crazy villagefolk. What follows is a ridiculous trip around the mountain town. I really enjoyed the story, right up until the end where, unfortunately, the game ends fairly abruptly. My hope is that Telltale will continue in this series, but we’ll have to see.

The gameplay is a cross between typical Telltale adventure-gaming and Layton-esque puzzle solving. As Nelson travels around the town, he’ll meet the various townsfolk, from the quaint woman running the hotel that promises to serve up some “hot dish” to the old environmentalist that just wants the town to embrace its Nordic roots. The voice acting is top notch here, especially from the town’s sheriff. As Nelson travels from place to place, he’ll find clues as to what is happening in the town, along with pieces of chewed gum that serve as clues in the puzzles (gum helps Nelson think). Every character can often be asked several questions, often leading to a puzzle (indicated by a jigsaw piece next to the topic), though some of these are optional.

The actual puzzle-solving varies from puzzle to puzzle, of course, but the system is always the same. When you believe you’ve solved the puzzle, hit submit. This will cause the puzzle to be put in an envelope and shipped off to the FBI to be either accepted or rejected. As the puzzle is shipped off, a tally of how much taxpayer money has been used is kept, going up and up as you get the puzzles wrong. There’s no real relevance of it, but it’s a nice touch that makes you feel a little bad about not getting puzzles right the first time. Of course, to help you do that, there are clues. As I said, these come in the form of pieces of gum found in the game world. There are three clues for each puzzle, with the third clue typically just-about giving you the answer (in some cases, completely giving you the answer). Each puzzle is scored on how many wrong answers were submitted and how many clues you used, giving you ratings from Top Agent to Borderline and everything in-between.

The art style of the game is fantastically charming. Annable’s 2-D Grickle style is in full swing here, and it almost always looks great. My only issue is that the characters look their best when they are surprised or insane, so the expressions are somewhat blank and bland when two characters are just having a conversation. However, that’s where the voice actors really pull their weight and give those Minnesota accents we all love so much. The soundtrack is not incredibly prominent, but the stings are there in the shocking moments, and the soundtrack is appropriately eerie where it should be.

Personally, I loved Nelson Tethers: Puzzle Agent. It is a fairly short game (4 hours or so, depending on how long you take to solve the puzzles), but what’s there is a lovable puzzle game waiting to be found. If you like puzzles, I fully recommend checking this out. If the price was any higher than $10, then that might be a different story, but for the price it’s a gem. At the very least, check out the trailer.

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Nelson Tethers: Puzzle Agent is available for PC, Mac, and iPhone for $9.99.

Hulu Plus is on the way

Well, it’s finally come. There are now reports that Hulu plans to launch a subscription service in the near future. It’s been rumored for months, but now there’s confirmation. The subscription will cost $10 per month, and will be rolling out to select users as early as later this month. Obviously, if people are going to be paying for this, they’ll want more content, which is why Hulu is reported to be in talks with CBS, Viacom, and Time Warner to add their shows to Hulu’s already sizable catalog. Along with the traditional computer environment, Hulu claims to have options in the work for iPad and, as rumored, video game consoles, along with set-top boxes. Could this herald the end of cable television as we know it? It’s already happening to music purchasing and movie rentals, what’s stopping it from happening to television as well? We live in the internet age, and it seems that cable providers either need to recognize that and form some kind of counteroffensive, or embrace obsolescence.

Source: Wired.com

UPDATE: It’s been all over the place for the past couple of days, but now it’s officially confirmed. Hulu Plus membership invitations will start going out gradually over the next couple of months, starting now. For $10 a month, Hulu’s prepared to offer you an extended catalog that will be available on iPad, iPhone, and select television services. There will also be a PS3 version rolling out in the next few months (possibly exclusive to Playstation Plus subscribers), as well as an Xbox 360 version available to Gold membership subscribers sometime in early 2011.