Tag Archives: puzzle

Q.U.B.E: DIRECTOR’S CUT REVIEW (Xbox One)

Score: 9 out of 10

Many of us remember the first time we played through Portal. It was an amazing Puzzle-Platformer. The Puzzles made you stop and felt so rewarding when you finally figured it out. We have seen many games that have tried to copy that feeling. Q.U.B.E is one of those games and it succeeds where most fall short.

Q.U.B.E. stands for Quick Understanding of Block Extrusion. The Game is a first-person puzzle-platformer, and is very similar to Portal, but different enough to where it isn’t a clone or knock-off. Q.U.B.E is available for Xbox One, PS4, and PC and priced at $9.99. It is published and developed by Toxic Games and Headup Games.

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The story is interesting. You are an astronaut with memory loss. Your only communication is from a woman at the international space station. Your communication gets interfered with when she get out of range due to orbit. This leaves you alone to figure out the next few puzzles until you are able to hear back from her to feed you more information to progress the story. She informs you that you are Earth’s only hope. You must solve the puzzles to get through to stop from crashing into Earth.

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The different mechanics for the puzzles are colored differently for each mechanic of the game. A few examples are Red is 1 block that can be pulled out of or pushed into the wall/floor. Another one is Yellow that is 3 blocks that turn into stairs for one to climb. The Yellow block stairs can be formed either way depending on where you hover your cursor when using your ability to interact with the blocks. The Blue block turns into a trampoline when you push it into the wall/floor. There are several other colors and mechanics to the game that create the solution to the puzzles in the game. The one tiny flaw I have is that the movement seems a little sluggish and that can cause frustration because some puzzles involve precise timing in order to solve.

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Conclusion: Overall the game is fantastic. The story is interesting enough to keep you paying attention. The puzzles reward you with a satisfied sense of accomplishment. The price of $9.99 is a sweet spot for this type of game, and gives you way more value then the cost. If you are a fan of Puzzle Games then you will not regret picking up Q.U.B.E: Director’s Cut

Van Redd Reviews: Limbo

Darkness and Light are two of the simplest forms of artistic expression, and yet for all time they have been the most powerful. The subtext is easy to understand…quite primal in fact. Limbo plays to this strength and is one of the most haunting games I have ever played.

Haunting is quite apt as your character, a young boy, looks like a lost spirit. His form is black save for his dots of light eyes. The world he traverses through is a mix of shadow and light, the forms of trees and buildings just faintly apparent. From the very beginning you feel as if things are not right. You are made to feel weak and helpless; one hit will send you to your doom. Death lurks at every corner in this world and can come at you unexpectedly. From a huge spider and brain controlling slugs to environmental hazards like electric lines and buzz-saws. Each death is a very VERY gristly end for your little companion.

Limbo is actually a rather simple platformer. The controls are as simple as it gets; you use one button to run, one to jump and one to activate/push/pull. While this seems easy the trick to this game is in how devious the game becomes in timing what to do with when to do it. Limbo requires you to be creative and think outside of the “Mario Box”. You will not be jumping on enemies heads, instead you must lure them into traps, avoid them, or take advantage of a weakened foe.

Later in the game you will face devious gravity puzzles, be required to backtrack, and your brain will be stretched to figure out just how to get to your goal. Your goal, though, is not made very clear. You get a small indication that you are after a girl, your sister according to promotional materials. You are never told how you came to be in the forest; actually your never told anything. There are no cutscenes to really speak of, no dialogue, and no text to read. A highly subjective ending awaits you that I will in no way spoil, all I can say is that you will have to make your own mind up about this story of this game even more so than in Braid.

I was able to power though this game in a marathon six hour session, so be aware that this is not a game that is going to take up a huge amount of time.  I do not regret it and I do need to go back though and pick up some of the hidden orbs you can find. While I do enjoy the art style and minimalist approach, it does feel this was made as a “games are art” game merely for the sake of it.

BOTTOM LINE: While Limbo is a exciting, beautiful, and haunting experience the price tag is rather high. I totally recommend playing it but be aware that your only going to get about seven total hours of this game unless your into replaying it again and again.

Plants Vs Zombies 2?

Found this image on PCGamer.com and not much else is said. This could be many things, but the popular rumor is a sequel to the popular tower defense game Plants vs Zombies. I do know a XBLA version is suppose to come out. Maybe that has something to do with it. Another rumor is it being released on Android(Yes,Please!). Almost a month away from the date. I know now I’m looking forward to August 2nd.