Tag Archives: Halo

Halo Cryptum: Chapter one In its Entirety

“There are those that said this day would never come, what are they to say now”. If your as big of a Halo fan as I, or if you follow any of Greg Bear‘s writings then you know that Halo Cryptum (the story of the Forerunners) has been released and is on sale. If you aren’t or never heard of Greg Bear feast your optics on the first full chapter of this new Novel based in the Halo Universe right now.

Episode 20-Anime, Gaming, and more!

In our latest episode we touch on a variety of topics that include: A short anime talk, Stuart’s impression’s on Civilization V, Dexter Season 5 Episode 1 as well as looking back on some of our predictions we made, I surprise Stuart with something I’ve been watching, We talk about the fall line up of games we are looking forward to, then we get on a little tangent about Kinect, and we end it with more Halo Reach talk. Once again we stay true to our name and totally geeked out during this episode. We once again want to remind you that we encourage feedback so feel free to send us feedback by email at TheGeeksFTW@gmail.com , Twitter at TheGeeksFTW , or leave a comment on the comment section of this post.

Halo Reach Review

Tuesday, September 14, one of the most anticipating games of all time was released, Halo Reach. Over half a million players were logged online playing this game only hours after it hit the store shelves. Reach sales ‘reached’ over $200 million on just that first day.

Halo Reach takes place just before the events of the first Halo game. You are the new Noble Six in Spartan Noble Team. A position that the rest of the team would rather not be filled. The rumor is that a live action trailer that was released just before the game was the final events of the previous Noble Six. As the new Noble Six you quickly prove that you are defiantly qualified for the slot.

A lot of specific information is in my review of the Halo Reach Multiplayer Beta. It that review I go into detail about the new weapons, how the game physics has changed, a couple of the new armor abilities, and even the new mutilplayer modes. The features that has changed are a couple new armor abilities. Drop shields is one such new ability, which acts just like the bubble shield from Halo 3. Another of the new abilities is the hologram, the hologram sends out a copy of the player in a straight to the point that the player picks.

The campaign in Reach starts out with the player joining Noble team and immediately sent out investigate what at first thought are rebel attacks. By the end of the first mission the player learns the dreadful truth at Reach is being invaded by the Covenant. Now if you know anything about Halo lore, you know what’s going to happen to Reach. Most Halo fans know the big events of the Fall of Reach but this campaign delves into the smaller unknown, but still important events. After finishing the campaign stay until after the credits there a bonus at the end, like in all Halo games.

The firefight mode is a blast to play. Spending hours playing with four friends is the only way really to play firefight. Competitive multiplayer is no slouch either. Playing 16 player free for all and watching one player fall off a forge remake of lockout, chasing a hologram is what makes games like this worth playing.

The new forge world is the most genius map Bungie could have made. It’s insanely large map to be used in forge to make many different types of maps. One area in the map is a large valley and the landscape is a copy of Coagulation and Bungie went a head and did what every one would want with that and made the Blood Gulch bases. Another area is a large pillar made of earth and with the structures available, in Forge, Bungie remade Ascension. The forge world ends with a hanger-like area inside a cliff.

(I am issuing a challenge, to make a working map that includes every area of Forge World. Once done please send the map to me. I so want to play a map like that.)

I recommend this game to anyone who has played and likes the other Halo games. For someone new to the Halo franchise I would start with Halo 1, although that person could start with Halo Reach and be fine.

Episode 19-Dynamic Duo Returns!

We are back with another full-length episode of The GeeksFTW Podcast.  Stuart and Myself cover a variety of topics. We start off by talking about his experience with android since getting his HTC Droid Incredible. Then he talks a little bit about the show Fringe. We then jump straight into gaming with a little Dead Rising 2: Case Zero talk along with Plants Vs. Zombies XBLA. Finally I talk about my experiences with Spider-man Shattered Dimensions and answer some of Stuarts Questions. Oh and we talk a little(Truthfully its A Lot) about Halo: Reach. And my dog makes a short appearance on the show. This is the start of the re-birth of the podcast so stay tuned for much more! Again, we encourage feedback. Leave a comment on the site, Twitter, Facebook, or email us at TheGeeksFTW@gmail.com .

Halo Reach Achievements Leaked

According to Bungie.net Halo Reach will have 49 achievements total. Twenty-three are campaign specific achievements. They have been seperated into different groups.These are the following: Campaign (23), Firefight (7), Multiplayer (4), Training (6) and Player Experience (9) Below is a list of achievement and how to obtain them. Enjoy!

  • A Monument to All Your Sins – Complete each Campaign Mission on Legendary – alone.
  • Banshees, Fast and Low – Hijack a Banshee during the Reach Campaign.
  • Yes, Sensei – Earn a First Strike Medal in a Matchmaking game.
  • A New Challenger – Complete all of the Daily Challenges in a given day.
  • Make It Rain – Purchase an item from the Armory that requires the rank of Lt. Colonel.
  • If They Came to Hear Me Beg – Perform an Assassination against an Elite to survive a fall that would’ve been fatal.

Source Bungie.net

Reach for the beta

Captain Mal calls sniper

Thursday April 29 was when Bungie opened up the Halo: Reach Beta to their friends and family or some quick people on Twitter. It wasn’t until the follow Monday, at approximately 1:00 EST (according to my clock when I first saw the “IT”S LIVE” tweet.) Bungie pressed the button to open up the beta to the public. By public I mean the people who still have their Halo 3: ODST campaign disc. After about a half an hour of downloading, depending on internet speed, we were able to finally play the first matches of Halo: Reach multiplayer. Or so we thought. As it so happened the Reach Beta servers were having issues. Whether Bungie didn’t expect the 1,000,000+ people logging on of day one or the there was a “fire in the server room,” whatever the problem was it was just a pain to try and find a match in those first few hours of the beta. Later that night once the servers were up and running the fun really began.

Halo: Reach plays similar to Halo 3 with a couple button swaps. For instance the default controls the melee is on the right bumper and the equipment is on the left, the reload is on the X button and the switch grenade is on the B button. At first I was happy to see the X button was once again on the X button, but for some reason my mind kept telling me that I was playing Halo and the reload and pick up weapons button was on the right bumper. Lucky for me there was the Recon button layout, which swaps the reload back to the right bumper and the melee to the B button and the switch grenades to the X button. other than that it controls just like all the other Halo games.

OK enough with the controls time for weapons.  Jumping and grenade arcs are lower due to the ‘increased gravity of a large planetoid like Reach.’ The Halo CE zooming pistol is back to the delight of many Halo fans, I’m not one of those people glad to see it’s return. There is no Battle Rifle (BR) because it hasn’t been invented yet so in it’s place we get it predecessor the M392 Designated Marksman Rifle (DMR), which is a one shot medium to long range rifle. There are also a couple of weapons new to Reach that we all are wondering “Why the hell haven’t we seen these weapons before?” The Human and Convenant got a couple new weapons like the Needle Rifle (and DMR that uses needles from the Needler instead of bullets), the Plasma Repeater (a Convenant version of the Assault Rifle), and a Focus Rifle (reminds me of the Sentinel Beam only with multiple zoom).  along with new weapons the epuipment from Halo 3 were removed and replaced with armor abilities. Some of those abilities include jet pack, active camo, sprint (Spartans only), dodge (elites only. the roll move that the elites use in the campaign), and armor lock (Spartans only. A pre-evolved form of the bubble shield, you become immobile and the shield only covers you.) You pick this abilities and weapon loadout every time you spawn. Spartans and Elities also play differently. Elities are larger, faster, and have regenerating health which the Spartans do not.

New game modes were also introduced. One of those modes was Headhunter, once one player kills another s/he drops a flaming skull. And that player has to drop the skull off in one of the designated locations, which periodically moves. But if that player is killed before they drop off the skull s/he drops the skull s/he was carrying plus their own skull. That means a player can carry multiple skulls to drop off. If a player drops off ten skulls at once that’s a Skullamonjaro and an instant win. Another one of the modes is Stockpile. It is a new version of neutral flag only instead of one flag there are multiple flags. The player takes the flag to their base but the points will only count is if the flag or flags are in the teams scoring area once the countdown reaches 0. This gets teams chances to capture multiple flags at once or steal flags from the other team. One other mode is Invasion, a multi stage tiered battle. This battle is Elites vs Spartans (as it should be). The objective is for the Elites to steal a data core from the Spartans, but to do so the Elites have to open two gates and gain access to the data core. Once one gates falls more loadouts more weapons and vechiles.

At the time of typing this there have a been three maps released to play, a fourth should be available soon. The map Powerhouse is an outdoor map on the surface of the planet of Reach, this map reminds me a bit of High Ground with a wall separating a human base and the wilderness, Swordbase is a indoor map devised of three levels, this is a very vertical map which makes the jet pack very useful on this map when you want to get around fast like on objective based games. The third is Boneyard, a large map with a huge human base on one side. Boneyard is only played on the new Invasion mode.

I really like the Halo: Reach multiplayer beta, playing this beta makes me want to go out and pre-oder the game. The problems I have with the game is that the pistol is way over powered, in my opinion it shouldn’t outpower the DMR but it does. The only other problem I have is that Invasion is way too short. The last problem I have is not with the game or Bungie but Infinity Ward, the bungie.net web tracking is the coolest and best i’ve ever seen and to add to it it’s instant. As soon as a game is over you can hop online and see the stats of the game you just played less than a minute ago added to your own personal stats. I know that Infinity Ward is tracking all this information why won’t they let us see it. I recommend getting Reach when it comes out if your a fan of FPS just from playing this beta.